In the epic and no-holds-barred game of Heavy Knuckles, fearless warriors assemble their haphazard mechs using an array of unique component cards. Each hero begins by crafting their mech's Core with Pilot and Chassis Cards. Arm Cards drawn from the deck are strategically placed and reinforced around the Core, ready for battle! During each turn, players...
Kids have been waiting for this a long time: Eventually, the fun the older players are having with Pickomino is now also available for the younger ones – in a charming, funny, and perfectly age-based dice game: Heckmeck Junior. The player, who can roll the tastiest ingredients for his Mac Heck burger on the six dice, becomes “Worm King of the Day”....
On the highest fun level, "Heckmeck BBQ" features thrilling dice-rolling for roast worms. The game board (newly introduded to the world of Pickomino) invites the players to 14 different BBQ sites. In order to conquer those desired sites, a player puts aside all identical symbols from his dice roll and continues rolling the remaining dice. As soon as his...
ハリネズミは時計回りに (Hedgehog go around clockwise) is a puzzle-like board game from Japan that mixes elements of the traditional game Mancala and drafting dice. The game has polyhedral dice in different colours (d6, d10, d20). Players are alchemistic hedgehogs who go around collecting dice on their spines, to deliver them to their storerooms and laboratories. Each...
A prickly twist on the classic game of pick-up sticks! Collect sticks without disturbing the wooden hedgehog to earn points. The player with the highest score when the hedgehog falls is the winner! Roll the die to determine the color you’re playing with, and then ever so gently remove a stick of that color from the bunch. But be very careful because with...
Hedralites is a skirmish wargame in which players create bands of ancient Mediterranean soldiers in an attempt to control the besieged city of Khard. Models gain experience and items over a series of scenarios with an ever-changing board and set of objectives. Play requires a set of polyhedral dice, extra d6s, and of course a copy of the rules, available...
Hedron Collision is a dice flicking party game for 2 players. Flick your dice to get as close as possible to the center of the board to score more points, but watch out! Your opponent can knock your dice out on their turn! Fast, simple, and addictive. Will you go the safe route and try to score lots of points or play offensively to knock your opponent’s...
The game is basically a simple board game printed on a 23"x25" poster. You supply your own dice, since any size and shape dice can be used with the game. The dice themselves act as board markers. Players try and get two markers all the way to the End Space. There are strategies involved; mostly regarding how a roll will be split among your two markers...
Hegemony in the Late Han Dynasty – The Rise of Heroes is a board game that supports 2-5 players. It includes hand management, campaigns, resource production, region control, and other mechanics. In the game, the player controls a hero and his camp during the Three Kingdoms period in ancient China. Each player has an initial general and army. Get the most...
The game is for 1 to 4 players, and there are 4 factions: Patricians and Plebeians representing Rome, and the Council of One Hundred and the Barcids representing Carthage. The two basic mechanisms of HEGEMONY are the action system and the card game. Each player, in each round, performs an Action, choosing from the 6 possible (7 for the Council)....
Dice game, played with 6 D12 of different colors, and some scoring sheets. The starting player rolls the dice, and marks numbers off on their scoring sheet that correspond to the numbers rolled, the black die is wild. The other players can also use the black die rolled as wild. Then the next player rolls all the dice and the same thing, they use all the...
This game tries to simulate a downhill competition. The game board shows 6 spaces which each player has to pass. On each space the players roll a given set of special dice which add or subtract from their time. On two spaces a special 'risk' dice may be added, which shows better time-results than the normal time dice, but also bears the risk of falling and...