Geggamoja is, well, Ludo, a traditional race and capture game enjoyed around the world. Ludo is related to Parcheesi and Sorry. All of them are simplified descendants of the ancient Indian cross and circle game, Chisinau. The goal is to get around the board with all your monsters before your opponents does. Try to tackle your opponents of the board but...
The dragon and the unicorn came to free the world from the tyranny of Ashran, the black magician. Players take role of the heroes from the famous books, Jack, Victoria, Kirtash, Aslan, Shail and Kitara, who want to destroy Ashran and the Shreks. Travel around Idhun and face the challenges, which are met on the way. Extend your talents, because they are...
Triva game with a 'Success'-theme. Players need several abilities - e.g. luck, knowledge, teamplay - to win this game. Be the first obtaining a (coloured) card of each area (totally 5); roll the die and move your token (you may roll again once, if you are not pleased with the result); depending on the space you landed on you must perform an action: 1....
Objective: be the first to arrive at your tent with all 4 parts of a golden mask players are acting by turns, using 2 dice 1 die has to be used for your meeple, the other to move a lion players dig for gold - better: parts of a mask each part buried four times - but you must find 4 matching parts you may dug, block (with lions), steal whatever brings you...
Players start at the castle door and try to reach the tower, they have to pass 29 spaces and overcome ghosts. Good dice rolls and clever use of the results will help a player to be there first and win. In his turn a player rolls all 3 dice: To enter a spot a dice in the roll must show the number of the space or it must be possible to form the number from...
Content: board with watch hands, 20 action cards, 4 pawns, 1 wooden die At midnight the ghosts slip out of the key holes and take their turns walking the halls. At 1 o'clock the spook ends. Which ghost will reach a key hole? Whoever does remains visible for the next 300 years! The ghosts throw the die and move according to the roll of the die. The watch...
Time to help the miller carry sacks of flour from the mill and take them home – but watch out for the ghosts that await to scare you and spill flour! In Geistermühle, each player needs to bring three colored sacks of flour from the mill to her home. The players start at home, with the flour placed in slots around a waterwheel on the game board. This board...
Geistesblitz Würfelblitz is a witty flash of inspiration for dice-loving lightning enthusiasts. The die is cast. The players can tell in a flash whether there is a figure that is seen particularly frequently - or articularly rarely - on the dice. Following their colour, the fastest observers get to the only die that tells which of the five objects is to be...