We are in the early XXth century, but the world is not as we know it. In 1895, exploring Amazonia, Auguste Copperpot discovered a gate to a lost valley, occupied by a primitive civilisation. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences, namely the Somnium, an...
The gameboard has a spiral printed on it. Each player has 2 pawns. One gets a (black) hat on and starts from the inside out. One is unhatted and starts from the outside in. Movement is by a D6. Some places on the board have an arrow them and the playing piece on them is "sucked" to where the arrow points (which is good or bad depending on the intended...
Objective: collect as many bonus points as possible (finding fodder on your way back to the shed & getting oat) - moving by turn - each player has to move his/her 3 horses back from the pasture to the shed throw (better: flip) the die inside the cover, that it touches the edge: bouncing back you may move/act with your horse according the space(colour) the...
Objective: be the first gaining a victory point(=marker) each from all different topics - acting by turns - On a circuit all meeples are moved forward by die; ending on an uncolored space - next player's turn; airport symbol - move to space of your choice; colored space - neighbor draws appropriate card: roll the die again - number determines...
Objective: help children solving as many questions as possible - improve their knowledge - acting by turn; game must be assisted by adults/older children - roll the (coloured) die and move your meeple draw 1 of more out of 500 questions with 6 (coloured) areas: - colours - shapes - antagonisms - all in a tumble - be part of? - won't fit? question samples:...
Witch & Bitch is a board game in which each player plays a witch, in order to save the world from the threat described in the chosen scenario or to determine who is the most "bitch" in a ruthless battle to the last spell. Satire and magic, in the new game by Immanuel Casto, illustrated by Marco Albiero. Witches will have 7 schools of magic available: Fire...
Players put seven cubes in the shaker cup and then roll the cubes on the table. The Witches, Dragons or Colors facing up are the Witches, Dragons or Colors used to advance the pawns. The Starting color for each player is the color of their pawns and their color forms a trail in a spiral towards the middle of the board, then turns into Witch Mountain. The...
Encounter various rewards and challenges as you gather ingredients and compete to brew your potion. A fun family game for 2-5 players. Roll a die to move around the board, spend tokens to make wishes, and collect mementos. Action cards can help or hinder you along the way. Once all mementos are collected, head to the center to brew your potion. The first...