Alice needs to get to The End of her story so she can leave Wonderland, but there’s an awful lot standing in her way! The Queen of Hearts is on a rampage and the Hatter just wants Alice to sit down and drink a cup of tea - but there’s no time. She’ll need the help of the local denizens and she’ll need to collect enough pages to get her through the story...
Players in Play Me: Alice au pays Dés-Merveilles take the role of one of six characters from Wonderland, and everyone wants to get their hands on the White Rabbit before anyone else. To do this, you need to line up your set of six dice in ascending order first. Each character card is double-sided, with an advantageous power on one side and a disabling...
In the co-operative dice-placement game Automated Alice, a game based on the fantasy novel of the same name by Jeff Noon, players collectively take on the role of Alice while trying to match colored dice to specific goals listed on the evidence cards. Watch out for Mrs. Minus and her Civil Serpent dice as they will try to block your path. Perk cards and...
In Alien 51: The Elevator, you will become the coordinators of a team of workers and compete to be the fastest to take them to their jobs. This will not be an easy task since the elevator of these offices does not work too well, which will turn a daily routine into an epic feat. Alien 51: The Elevator has 3 different game modes. The Competitive Mode (2 to...
A lightweight game with a smooth learning curve and satisfying mechanics - relaxing yet rewarding. A game where you roll dice, color terrain, and draw quirky little creatures that hatch, evolve, and gradually ramp up the challenge as the world takes shape. Print and play roll and write board game Alien Biosphere welcomes you with three affordable starter...
Celebrating over 10 years of Alien Frontiers, Alien Frontiers Edition X offers the quintessential experience of this beloved dice-placement game. An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien technology, and settle colonies, the world can be...
MIND CONTROL HELMET Pay 3 Fuel to move an opponent's ship to a different Orbital Facility and use it as if it were your own ship. The ship may not change value during the move and may not be moved onto or off the Terraforming Station. The Mind Control Helmet costs more to use than the Orbital Teleporter because you're using a larger pool of other players'...
Alien Frontiers: Factions adds a number of items to the Alien Frontiers base game: Ship and colony tokens for a fifth player. Factions (thus the name), with each faction providing its owner a special ability and new orbital facilities under his control. Agendas, which are hidden objectives that allow a player to earn bonus points at game's end or when the...
Upgrades the existing Alien Frontiers series to be equivalent to the extras included in the Alien Frontiers Big Box. Contents: 1 Big Box (Empty) 1 Expanded Game Board (Double-Sided) 1 Expanded Outer Belt Board (Double-Sided) 2 Matter Extractor Alien Tech Cards 1 Special Relic Die 1 Special Relic Rocket Die 1 Brethren of the Stars Rocket Die 1 Asteroid...
Clever Mojo Games will release a series of expansion boosters that expand the AF: Factions Expansion. Each booster will contain a new Faction board, a pair of new Alien Tech cards, and any extra components that might be needed. So, what's in this very first Expansion Booster? I'm glad you asked! Xeno Explorations, Inc. is the new Faction board -- Xeno has...