Alaarm! - made in prison: The game was developed by prisoners in "Santa-Fu" jail in Hamburg/Germany and is (for real) also played in the cells. It's a reversed Pachisi variant: You start in the middle of the board ("cells") and have to reach the normal starting position ("getaway car"). Players have to hide in gullies, slide through ventilating tubes to...
The players have to possess as many valuable treasures from Aladdins heritage as possible at the end of the game. At the beginning the small treasure cards are shuffled and then put on special fields on the board. Subsequently, the small definition cards are put on the fields at the side of the board. The active player throws all four dice and uses the...
It's 1938 and you've been sentenced to serve time in the notorious Alcatraz prison. The island is filled with the most dangerous criminals. Some are sentenced to life, but you don't plan on staying that long. Get ready to escape Alcatraz with nine routes based on real life attempts. Don't get caught on land. Don't get killed in the water. ---- The game is...
A card and dice game for 2-5 players. Each player controls 1 town in Alaska and develops his town in order to score the most points. Players share a common deck comprising resource (investment) cards and event cards. The deck comes in three parts. All the “early” cards are shuffled to make the top third of the decks. All the “late” cards are shuffled to...
Simple dice word game, published by Alba, a British radio and television manufacturer. The game comprises of four dice, kept in a leather wallet, Any number can play. The four dice are thrown by each player in turn and the first player to throw the word 'ALBA', wins and takes the prize or kitty. Those are the rules although the publisher does say that...
This small expansion was first issued as a promo item at the "Spiel 2011" in Essen. These meeples can guard one of the 5 areas in the game from sabotage (except the barracks) once, moving along clockwise after it was used. If the player wants to protect a different area than the one to which the meeple was moved, he must pay 1 coin for each area the meeple...
Put on the robe of an apprentice of the greatest science of all, alchemy, and try your hand at mixing mandrake roots, wyvern wishbones and mermaid scales into potions of strength, invisibility, luck, and anything else your customers desire. Boiling cauldrons, exploding potions, trolls and gnomes, a grumpy old alchemist, a playful narrator, and an...
The game comes from First Quench's 'Vision 2003' customer service initiative for managers and assistants. Most of the components in The Alchemy Set are team-building exercises in which goals are set to improve the reputation of the First Quench Brand. However, one component is a simple game based upon snakes and ladders, where poor customer service and...
Alchemy dice is a strategic dice allocation/worker placement game in which the players will use their dice to collect precious stones as resources for their alchemical studies, increase their influence by buying new cards and dice and finally earn victory points to win the game. "The Patriarch of Rishadan was an impressive man who had used his secret...