Side Quest is a dungeon crawling card game that fits in your pocket. With a single deck of cards and a couple of dice you and up to 3 friends can battle your way through a decision-packed dungeon. Fight monsters, grab loot and rescue maidens as you gear up your characters to fight the boss at the end of the dungeon. Side Quest is a fully co-operative game...
History repeats itself but no one remembers what happened last time, the silence was interrupted by war songs, the moment had arrived… Object of the game: Defeat all the enemies (grey squares) on the Battleground grid before the End of the Night (9th Turn). Roll 2 dice at the beginning of each turn. The results will be used to either deploy troops outside...
Siege Works is a solo roll-and-write wargame that captures the art and tension of siege warfare. Take command of your engineers, construct artillery batteries, and lay mines as you dig trenches all the way to the fortress walls. Experience fast-paced, tactical gameplay driven by streamlined resource management and dice-based decisions. Each turn forces you...
Siegecraft is a quick two-player, asymmetric, dice allocation game - available as a print-and-play game from July 2012. Players take the role of either attacker or defender of a medieval castle. Over the course of five turns, players roll dice representing their available troops and decide whether to allocate them directly to the conflict on the walls or...
Objective: be the first collecting 50 bonus points within 3 categories ==> status, wealth and adventure - moving by turn - roll the dice, move your meeple and follow instructions of the area you land on - that's it - sorry add on bonus points to 3 different areas - don't forget, that minimum amount of points for status is '21' inspired by novelist Heinz G....
Abstract dice-rolling game created by five-year old Holly Stallard, and published by Games 4 Geeks. Using a single dies, players roll to see who will win, depending on the outcome of the die. This is essentially a gag game, as the way the designer (who as stated above is five) has created the rules, the youngest player can't fail to win. Whether this was...
There are four safes in different colors on the table, consisting of two card stacks; one open one and one draw pile. The players take turns rolling a die to determine a color, then look at the open card of the safe in the corresponding color. Now they must guess whether the next card they will draw from the safe's draw pile will be higher or lower than...
Description from the publisher: Sigil: Powers of War is an action packed fantasy based strategic battle game with 8 customizable factions. It takes all the excitement of dice combat and combines it with pre-built deck construction that allows for multiple strategies for victory. Choose your Sigil, build your army, and prepare for War! Each player start the...
A dice game where players try to roll more money than their opponents. The game consists of six dice, three with math signs and numbers one to six, and three with monetary values (two with Euro cents and one with Euro). On his turn, a player may roll the dice up to five times. After each roll, the player tries to match each sign dice with one money dice....