The philosopher Zeno rejected the existence of space and time and motion. He postulated that all of reality was a closed, looping system, a single entity. A single Cycle. “All of it has happened before, and all of it would happen again.” Though his mind was inscrutable, the Titan Zeno rejected that notion. All of it has happened before, and all of it would...
In Aerodome, players select a pilot to represent them in the Aerodome, craft their Maneuver Hands from their collection, and challenge others in a game of one-on-one aerial combat. During their turn, players activate cards to move their ship around the board, engage with special attacks against their foes, and hope that their pilot has a trick or two up...
In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date... The Aeronef Captain's Handbook is a supplement for the popular VSF flier combat rules Aeronef: Victorian Science Fiction Flyer Combat Rules. It contains: rules for introducing Martian aeronef into...
Aether Captains is a steampunk themed, scenario-based, asymmetric board game for 1-6 players. One player commands the mighty naval zeppelins of the Grand Compact: Dauntless and Dominion. As Commander, you have been tasked by the Emperor to defend the Grand Compact and Arkady from the merciless sky pirates. With your staunch crew of steam welders...
Clash of Corsairs is an expansion for Aether Captains and not a standalone game. This expansion includes new components for the Navy Commander and the Empire as well. Clash of Corsairs adds 2 new ships for the Navy Commander as well as new Action Cards but also different and new Objectives for the protector of Arkady that increase the replayability of the...
Fleet of Doom is the 2nd expansion of Aether Captains and is not a standalone game. This expansion includes new components for the War-Captains. It adds the triple dice-ships for the War-Captains along with new rules and strategies. The triple dice-ships are quite similar to the Navy Commander’s ones but are also equipped with new abilties and Action...
Air Pirates have gathered at the mysterious Black Canyon to decide who shall lead them next. It is trial by combat! Build the strongest ship, stock it with ammunition, a fearless crew, and a fast engine. Then engage in a do or die dogfight to see who will have supremacy over the Federation of Air Pirates. An Aether Captains Pirate Skirmish Game for 2 to 4...
3 games innovatively using 1 deck of 54 custom cards, all set in the steampunk-themed Aether Captains game world. Players supply 5d6 to share and 24 eurocube sized markers per player. All the games are designed to share components and be able to be played quickly by 2 players in a compact space. Deck includes all cards to play each game, cards which are...
TRIAD 2 contains 3 new Aether Captains games - BorderStrike - a mini war game on 6 hex map cards. Players take on the roll of the Aether Navy or the Federation of Air Pirates, each commanding 2 ships. On a turn players may either navigate, attack or repair their ships. Dice are used to resolve battle skirmishes and damage taken. 2 players 10-20 minutes...
Meet the WOE Machine, an unstoppable lifeform eliminator. Designed by Aegis Prime Industries, this first prototype is a menacing sight to behold. This Elite Boss for the Aetherial War Card Game introduces the first boss with multiple phases, as well as new mechanics, story, and an intense challenge for those brave enough to face it. —description from the...