Bribery & Double Talk are two new kingdom cards to add to your games of Battle Merchants. Bribery: Immediately use a Bonus Craft card that hasn't been claimed by a player. You may Forge a Vorpal Weapon for 10 plus 1 for each missing level of Craft, minus discounts. Double Talk: Perform a Sell action. Take Reward Tiles from your Reward spaces of both races...
This Titan expansion for Battle Monsters brings Mothra to the battlefield. Mothra can be played with any Battle Monsters faction. The Queen of the Monsters has a unique suite of effects that can make her hard to plan against. She places web tiles that can pin troops in place, heal her allies, poison her enemies, and unleash one of the biggest attacks in...
From the quick paced, deep decision rich, abstract strategy BattlessonTM game, Battle of 4 Armies, it's expansion kit has finally been brought to the fantastical battlefield. In the Battle of 4 Armies expansion kit: The Battle is Joined, a new Falcon Army spreads its wings and adds another element to the game. Each Hero (including the new army of flying...
For twenty years, the "Battles from the Age of Reason" (BAR) game series has been the ultimate gaming expression of mid-eighteenth century warfare. The BAR games feature a highly detailed, realistic and interactive game system, gorgeous map and counter graphics, thorough research and exciting battles throughout Europe and America. However, because of rules...
Independence Day Scenario : the following variant rules, and the accompanying counters, posit the Japanese launched their offensive a month later (July 3rd through 5th). Both sides would've been able to reinforce the forces used here, but would they have made a difference? Play the game with variants and find out! Bonus scenario offered by Turning Point...
Command Expansion #1 comes with nine cards, numbered 1 to 9. During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round. Examples: (1) Scavenger. When refilling your hand from the draw pile, you may claim one of them from the top of a discard pile instead. The card may not be...
Command Expansion #2 comes with nine cards, numbered 10 to 18. During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round. Examples: (10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn....