In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates...
In A Bind Expansions contains 3.5 expansions that can be combined with the In a Bind base game in whatever combination(s) you like. The expansions are: 22 wild cards: Someone will make up part of the card, as in a Mad Lib, when it's played. 10 speech-based triggered binds: You need to say something whenever anyone draws. 10 physical triggered binds: You...
Everything you need to fight a campaign without all the headaches, minimum of paperwork, also a time scale so no one gets fed up and a conclusion is reached. Players can concentrate on being a General instead of quartermaster, cook, every officer and private, because they are ..... In Command! These rules are designed to be used with an empire. To be used...
In Europe, the first two decades of the eighteenth century were characterised by almost constant warfare. Western and Central Europe had been involved in the Nine Years’ War that ended in 1697. The peace was shortlived and by 1701 Western Europe was once again plunged into a new conflict, the War of Spanish Succession. Elsewhere, Denmark, Russia, Saxony...
Game description from the publisher: A selection of Company Lists, scenarios and special rules designed to expand and develop the world of In Her Majesty’s Name. The Company Lists will introduce new, fully playable factions to the setting, from the Vatican’s monster hunters to revolutionaries and underworld organisations across Europe to Russia’s...
With new equipment, Talents, Mystical Powers, scenario options and a host of Adventuring Companies, Sleeping Dragon, Rising Sun reveals the mysteries of the East to players of In Her Majesty's Name. In the West, the Great Powers send their agents into the ailing Austro-Hungarian and Ottoman empires but stop short of overt acts of aggression. In the East...
This is the third supplement for the game and has been produced by The Ministry of Gentlemanly Warfare, authors of IHMN, Daishō and Blood Eagle. Within these pages, you shall find new weapons and equipment, talents and powers, and creatures both normal and supernatural. As well as a host of new companies to fight or, bring on, the darkness that threatens...
In the City: Kickstarter Promos contains 8 new, foil promo cards for In the City: Origins and one white, D6 die. The cards consist of 1 tier-1 card, 3 tier-2 cards, 1 tier 3 card, and 3 leader cards. The cards and die came in a hard plastic clamshell and were available through the In the City: Harbor (an expansion to In the City: Origins) Kickstarter...
This publication is part of a planned series of Companions to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at “The Situation Room”. To make use of this Companion, you do not require any specific set of rules, although they are written with the rules mentioned above in mind. Indeed, the...