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  • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Daldath are a terrifying civilization which can desolate the map. They leave hollow spots in their swath, from which they can later harvest precious supplies. The destruction is expensive, however, and other civilizations can often...

    • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The humans uniquely don’t have a homeworld, though they do have a small population on an asteroid. Their ability to store and keep secrets for later use, makes them challenging for beginning players, but a veteran can use this ability to...

      • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The disgusting Nomian pests are a difficult problem to solve. Other civs are forced willynilly to evacuate worlds when they arrive, and their ability to spread their infection even to unit pools is aggravating and enervating. Their hand...

        • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Old Ones grant wisdom and lore to other species. They suffer from their current decadent state, which makes them unable to boost colonies, but they can make up for this by the blessings they spread selectively. The Oracle super-ship...

          • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Salps are cheap and cheerful. They spread like wildfire, and soon thrive throughout the star cluster, but their feeble ships are not difficult to destroy. Their bases and colonies are another matter. Salps are mainly oriented towards...

                • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Starspawn plunge through the sky, gain the secrets of Cthulhu’s wisdom, and must slumber periodically. They can devour enemy ships before the latter get off a shot, and they can instantaneously gather rewards. They are fearsome, but...

                  • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. A death-obsessed species, the Thoth’s powerful psychic curses blight and hamper other players, and often lead to violence. Meanwhile they benefit from the glories of oblivion, firm in their knowledge of their complicated afterlife. The...

                    • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. A species of gigantic kaiju-like monsters, only a few exist. They dominate entire parsecs of space, as well as the worlds they inhabit. Powerful in resources, they are few in numbers and obsessed with their complex reproductive cycle....

                      • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Valkar are invaders from another dimension. Early, they are comparatively few and easy to push back. But in the later game, with techs prepared, and their defensive advantages manifest, they are a redoubtable foe. The Valkar’s...

                        • Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Vorck have a strong work ethic and never lack for resources. They love to build alongside other civs and this booms the Vorck economy. Eventually they can turn those extra resources into a terrifying fleet incorporating the dreaded...

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