In the realm of the Grim Reapers, it is the Joker’s party who rules, for now. They oppress the reapers and banish the heretics. The banished Grim Reapers wish nothing but regaining their power, so they assemble secretly, endeavoring to take back their control over the Reaper’s Realm through a mysterious sacrificial ritual. However, the assembly room is...
Viva la ResistANTS! is an abstract boardgame. Main game mechanics includes area controll, set collection and 'press your luck'. It combines American and European styles of boardgaming design. The game has a unique setting. The forces of Resistance of Ants led by the mysterious Serg Ant try to help the civilians survive under the occupation of enemy forces...
Components: Folding Game Board, Playing pieces, Playing cards, Dice, Full Instructions Publisher's Description: "You're inside the iron curtain. The Cold War is on. You must eliminate your own 'super villain', acquire by various means secret documents on microfilm and get out alive. As a secret agent, licensed to kill, you are prepared to do anything to...
User Summary Voennaya Taina ("The Military Secret") is a Soviet-era game for children aged 7-9 that is pure propaganda. It combines a snakes-and-ladders type track with a story in the rule book that plays out through the illustrations along the track. It has its roots in a Russian fairy-tale, and shows strapping young lad starting life placidly farming...
Year 1961. The construction of the Berlin Wall begins with simple barbed wire fences. From one day to the next, the inhabitants of the German Democratic Republic are locked up in their own country. This makes many more want to flee, not only because of the siren songs of the West, but also because of the possible separation from their family, the...
The late 1500s. Spying in Elizabethan times. The instability brought about by the Reformation and Counter-Reformation racks Europe, as does the looming Ottoman threat. This is a time of intrigue and international espionage on a grand scale. A game of the shifting tides of faith and indirect confrontation. The Players represent 2-5 powers: England, Spain...
In Warehouse 13: The H.G. Wells Expansion, players take on the role of Warehouse Agents who must work together to retrieve artifacts. But should H.G. be trusted? Or is she helping you only because she wants to collect the two pieces of the Minoan Trident? Warehouse 13: The H.G. Wells Expansion works much like the base game, where one Traitor is working...
Wargame is a strategy game for 2 players. Playing time is roughly 20 minutes. Each player has 13 cards ranked from 13 (Bazooka) down to 1 (Spy). Cards of a higher rank typically take cards of a lower rank, though there are some exceptions (Spies, for example, take both the Bazooka and the Mortar, while Shooters can sometimes be "turned"). A player first...
Weak Defeat Strong is a territory control party game for 4-8 players ages 13 and up. Runtime is approximately 30-45 minutes. There are two factions: the Cyborgs led by Commander Felix and the Human Resistance Army led by a man only known as Johnson. In Weak Defeat Strong deception is a powerful tool. With only the villainous Commander Felix revealed in the...
Web of Spies is a game of espionage, exotic locations and powerful assets. Players send their agents to travel the world, acquire powerful assets & eliminate enemy agents in an epic struggle of spycraft, action, and intrigue! It plays for 2 to 4 players in a little over an hour, and ends when any player is eliminated, revealing the strongest agency as the...