The Admiral's Handbook, official game rules for Naval Battles: Customizable Card Game. Primary resource for game rules, images and layout. You are an Admiral aboard your flagship cruiser. Your orders are to protect your resources and eliminate all enemy and hostile forces in your vicinity. Your enemy: the flagship across the water and he's out for the same...
You are an admiral aboard a flagship cruiser. Your objective is to build and deploy ships, weapons, aircraft and defense systems while protecting your resources from hostile forces. Players build decks and face off 1 on 1 or in multiplayer to see who can build the most powerful fleet and sink their opponents' flagships. Resource cards give you requisition...
This is a multi-player card game in which players take part in the naval arms race in the run-up to World War I, aiming to build the best battleship and prepare for the upcoming conflict. The game comes with 108 cards. The designer also designed similar games subsequent to this: Tank Extravaganza and Prototype Competition. Published in old Game Journal...
Tactical fight between ships (1700-1800) On an hexagonal squared map every player fights using his 7 ships. Available for free download (http://www.webalice.it/alecrespi/html/warpspawn.html) or in the files section. Ships have different specifications (speed, agility, fire, cannons, captain, etc.) so be aware who you are attacking. The winner is the one...
"Card game for 2 players. Simplistic WWII era Pacific sea battle simulation." The game is played with a custom deck of sixty cards. There are fifteen different cards, with four copies of each in the deck. Cards are Units, Attack, Defense, or Special. Unit and Attack cards are combined to make attacks to reduce Fleet Points, while Defense cards can negate...
NAVAL WAR is a card game of strategy, skill, and luck that is based on World War II naval combat. Each player controls a "fleet" of warships, and attempts to sink the other player's ships. The battleships, aircraft carriers, and battlecruisers of WWII roam the seas again! In this unique card game, three to six players command a "fleet" of the world's most...
This is trick-taking game. This game was printed in Canada and were sold only in Korea. Round number cards each round, each player receives. Each player takes a trick to obtain their expected those numbers and call records. And play the game and get the score accordingly. This is a trick-taking game that is very similar to Wizard. NAVIGATOR Set Your...
A trick-taking card game with cards featuring photos of contemporary United States Navy aircraft, surface ships, and submarines. The cards are marked with letters from A to Z and some of the cards are numbered as well (i.e. A1, A2, A3, A4). At the start of the game, each player is dealt seven cards. The goal is to capture the most Navy equipment by winning...
In ナワバリ (Nawabari), the players compete over a series of rounds to score the most points. Each round is composed of 3 or 4 turns, in which players will draft a card from a row. At the start of each turn, some cards are turned face up and ordered by number. The players each draft a card in the order of their tokens, from left to right, and the placement of...
Provide the most meat and fur to your Chippewa tribe as they prepare for the incoming winter months (highest score). The start of winter is indicated by the time all leafs have fallen off of the spirit tree that resides in the middle of the forest. Hunting is accomplished by using the cards in your hand to both track and hunt various animals in the...
Nawiedzona Kuchnia is a solo deck building game. Prepare enough sandwiches to make it through the night, while chasing away ghosts in the Haunted Kitchen. Each round draw five cards and use three of them to chase away ghosts, prepare sandwiches, and add cards to your deck. After 18 rounds, count the points awarded for prepared sandwiches, current goal...