111 questions and answers to mysterious, hair-rising, spooky or horrific subjects can be found in each of the four packets, shaped like a fan and based upon the Quiz & Co series. Each card is divided into a yellow and a black part, in the yellow part one finds numbered questions, on the next card the corresponding answers, equally numbered, can be found in...
111 questions and answers to mysterious, hair-rising, spooky or horrific subjects can be found in each of the four packets, shaped like a fan and based upon the Quiz & Co series. Each card is divided into a yellow and a black part, in the yellow part one finds numbered questions, on the next card the corresponding answers, equally numbered, can be found in...
111 questions and answers to mysterious, hair-rising, spooky or horrific subjects can be found in each of the four packets, shaped like a fan and based upon the Quiz & Co series. Each card is divided into a yellow and a black part, in the yellow part one finds numbered questions, on the next card the corresponding answers, equally numbered, can be found in...
One player takes a card on which a picture is displayed which is also on the game board. The next player may ask one question which can only be answered with yes or no. In clockwise order the next player may ask a question and so on... Whether the answer to the question is yes or no, the playing-figure moves up one space in the direction of the castle....
OVERVIEW: The other night, when many characters were out of their books enjoying a sojourn in the night air, a crime was committed, grim and grave, right in our own library. As a result, his Majesty Henry VIII — that famous monarch from the English history books — has disappeared. Gathered are the characters that were present at the time of the nasty deed....
Players compete against each other to determine who stole Lokita Posperita's pearl necklace in a limited number of turns. This is accomplished by looking at pairs of evidence cards at different locations around the steamship and attempting to make a match. Players can switch cards with those on the board to either create matches or throw off their...
This game attaches an interesting theme to a fairly standard Rummy framework. Playing Victims, Suspects, Scenes, and Evidence-melds, players try to build a case against various suspects for the famous Jack the Ripper serial murders. Whichever suit has the most cards played in it when a player goes out is the guilty party, but if all the Victim cards come...
The second Mystery Rummy game. In this one players investigate the murder from the Edgar Allan Poe story. The basic mechanics (evidence card melds, gavel cards, etc.) are similar to the first Mystery Rummy game, but this one adds a hidden "kitty" in which players secretly place cards throughout the hand. The first player to go out (before the draw deck is...
It's still rummy at heart, with multiple suits of 5 cards each, with the twist being that the suits are designated J for Jekyll, H for Hyde, or J/H for suits that count as both Jekyll and Hyde. The unique mechanism in this version of MR is that there is a two sided card (the 'identity card') on the table next to the draw deck, which has Jekyll on one side...
Mystery Rummy: Al Capone and the Chicago Underworld, the fourth title in the Mystery Rummy series, introduces some elements of Canasta with players scoring bonuses for collecting complete sets. Sets have varying numbers of cards in them, from Mike Heitler with four cards up to Al Capone with eight. The four types of gavel card make cards accessible...