From the top of the box: "Fun simulation game. The Spanish defend their Galleons and the Empire around the Caribbean Sea. The Pirates dealt ships, plunder towns and look fabulous treasures. Take the risk, glory awaits you... or you will be hanged! From the back of the box: This game attempts to replicate the time when piracy in the Caribbean Sea had its...
A player's turn consists of moving his or her Ship (choice of French, British, Spanish or Pirate) one space on a map of the North Atlantic. When a player's Ship is in Port, the player may do any one of three things: Draw 1 Treasure Card Draw 1 Trading Card that belongs to the Port's continent Spin the Spinner Pieces of Eight are accumulated by cashing in...
The gameboard consists of 8 sections mounted on linen and showing a map of the Caribbean. The title is at the top and the publisher's details at the lower left. It shows a map of the Caribbean islands together with shipping and latitude and longitude lines. THE TRADERS are supposed to be trading between the West India Islands and other countries, and are...
From the 1936 Edition Rules: "This is a Game of Travel, concluding with a Pirate fight. It comprises a Game-Board, Travel-Cards, Four Travelers, and Spinner. The Game-Board is a Map of the World. The Travel-Cards indicate journeys to be made by the Travelers, and the distance to be traveled in each move is determined by spinning. As the routes of travel...
Subtitled "Classic Seafaring Action" Pirate Attack is a game based on the public domain Battleship. It comes with a suitable pirate themed game board and pieces including pirate ships with sails that are knocked off when hit. The game differs from the classic game by adding two special weapons. Cannonballs are the standard shots, but players also have the...
The basic strategy of Pirate Attack! is to build up your ships while sinking your opponent's ships. Meanwhile other players are trying to do the same thing to you. After sending your ship to sea, you can play Blacksmith cards to increase your cannons or decrease another players cannons, Carpenter cards to increase your strength or decrease another players...
The third expansion pack of 50 cards Pirate Attack- Miss-Direction, adds more ships, more Magic Cards, more Sea Creatures and Wind Storms. Exploding Cannons, Miss- Direction to redirect a cards location Force an Attack to force your opponets to attack each other. Also adds 2 more ships, Stranded on an Island, Whirlpools and Wind Storms. This tuck box will...
The second expansion pack of 50 cards Pirate Attack- Raise The Dead, adds more ships, more main deck cards and more Magic Cards. Raise a dead ship, Duplicate a ship, Spirit of Good Fortune, Sails of Invisibility, Eliminate Add Ons are several more of the things in the magic shop to help you and hurt your enemy. Also adds a 3 larger ships and a larger Royal...
The sixth (and final) expansion pack of 50 cards and 2 Dice Pirate Attack- Special Abilities, gives players (who choose to) a Special Ability, but only if they are willing to Sell Their Soul to get it. These cards are optional for players that want them. You can get a Special Ability like Magic Master, Money Master, The Vault, Raid The Shop and more that...
The first expansion pack of 50 cards Pirate Attack- The Magic Shop, adds a Magic Shop full of things to help your ships and hurt your enemies. Double your ships cannons, double its strength, reincarnate a ship, make a ship fire to the left or right instead of its normal target. Also adds a Hurricane Card and The Royal Navy. This tuck box will fold up and...
The fifth expansion pack of 100 cards and 1 Chip Pirate Attack- The Tavern, adds a whole new market. The Tavern is a place where you can bribe a drunk sailor into telling you secrets and information, some good, some bad. The Tavern is full of good and bad items. Items that will help you, give you bonuses or hurt you or other players. You take your chance...
The forth expansion pack of 100 cards and 2 Dice Pirate Attack- Walk The Plank, adds another ship, more Magic Cards and many new play cards that create all new things to happen during the game. Force Field, Vision to remove Sails of Invisibility, Return to Port to send ships back to port and get rid of the Armada Card and The Gambler to gamble gold or...