In Find the Treasure!, the players take on the roles of pirates searching a secret treasure. There are nine possible places on the island but each map only shows what is hidden along a specific longitude or latitude. To dig randomly is risky as each place may contain unknown dangers. Instead, the players must challenge each other for the maps or watch...
The cards of the game has two faces, a map face and a clue face. The game is played in 2 phases. In the map phase, you play cards either as map cards to an island or as clue cards to your hand. The map cards tell you the terrain of island and the clue cards tell you where the treasures are in relation to the terrain. You may only play two of your cards as...
Finding Fishbone is a solitaire print-and-play, roll-and-write. It involves roaming, swashbuckling, and treasure-hunting—normal pirate stuff. Each turn you roll two dice to explore a new hex in the belly of a mighty whale. Some hexes will advance the story, some will award you with pirate treasure, and others will be nasty ambushes! When attacked, you'll...
Finis Terrae is a game of Exploration, Commerce and Piracy in which each player is asked to navigate a game map made up in a different and unexpected way every time, to simulate the map of an unknown world. In this space of sea and abyss, the territories will gradually emerge and therefore the objectives and game strategies to be undertaken: saving...
What a time to be a pirate! You have gained a set of scrolls that lead you to magic fish! The more fish you collect, the more magic-y goodness courses through you. Destroy your enemies, gather your fish, and gain arcane magical dominion over the seven seas! Fish N Ships is a quick combat & hand-management card game set in a fantastical world of...
Take command of a deep-sea fishing boat and challenge other players in the deepest and most uncharted waters to catch the perfect prey! The game The Fisherman is a game designed for 2*-4 players, aged 8 and up, where you take command of a fishing vessel and set sail towards unknown seas to capture the most coveted, largest, and possibly unknown species...
This is a stand-alone game, not an expansion. Flashing Steel is a skirmish miniatures game (one figure = one combatant) in the Song of Blades and Heroes family. The flavour is smack in the middle of The Three Musketeers and pirate action of all kinds. Swing from those chandeliers or ratlines. Kick the chair or skewer the roast chicken. Flashing Steel was...
Fleets and Fortunes is a turn based, strategic conquest board game. Each player commands a fleet of ships and attempts to conquer territories, capture privateers, battle giant squids, and defeat rival players. As the game begins, the randomized destinations within the board are unexplored and waiting be discovered. As players capture or destroy any...
Hoist the main anchor and batten down the hatches, as you and your opponents compete to rule the seven seas in Fleets of Fortune! Recruit your crew members through influence, put them to work to amass your wealth, and use your riches to acquire your fleet of ships to conquer the world. Rough tides await, and it will take an even rougher band of buccaneers...
Flick the Ship is a turn-based pencil-and-paper naval warfare game where 2-4 players use their skill in flicking a pencil across paper to fight each other, sea monsters, and sometimes even the seascape itself. Players collect experience points to level up their vessel, and can forge alliances with other ships to make massive fleets. By collecting gold...
A two-player game using the principles of L'Attaque (and, later, games such as Stratego) where your playing pieces are hidden after secret, initial placement and then moved - turn by turn - to try and 'take' your opponent's pieces. When attacking, both Attacker and Defender are revealed and the piece with the higher value wins - removing the other from...
Each player has 9 tiles in 5 different shapes, showing parts of a river with funny drawings. The die shows the 5 shapes plus a star, which is used as joker. The player throw the die and must try to place the tile with the thrown shape on the board - on either end of the river. If a player does not have a tile with the thrown shape anymore, he must take...