The Sengoku Jidai - "age of warring states" - was a period of almost constant civil war in Japan from around 1467 to 1615 AD, during which warlords, or daimyo, vied for control of the archipelago. Whether you want to recreate a small clash between warbands or a large pitched battle, this rulebook will provide you with all the tools to relive the atmosphere...
From the publisher: Ah-hoy, me Hearties! Legend has it that Blackbeard, the most dastardly pirate of all, buried his hoard of precious jewels on Treasure Island. Your pirate captain has taken you to the secret location of the island and now you must race your crew mates to find the most treasure. Beware though; Blackbeard’s curse says that things can only...
This micro-expansion contains a trove of 13 cards that will surprise even the saltiest sea dog. They can be easily folded into any games of Ahoy, whether you're playing with the base faction or expansion content. At the start of the game, players are given two cards and asked to pick one. Choose wisely though, as they can radically transform your plans!...
Ahoy, Matey! is a rip-roaring pirate adventure for ye olde piecepack. It has been ported and adapted from Scott Peterson's web-infamous 'Pirateer'. It is a fun mix of luck, luck, luck and skill for all of the family. There are almost endless variants that you can use to spice the game up even further. The object is to collect the treasure with one of your...
"Ahoy, Me Hearties!" is advertised as a 'Pirate Counting Game'. The aim of the game is to race around the island and be the first pirate to collect ten old coins. Contents are: - 1 island playing board - 1 shipwreck and stands - 2 palm trees and stands - 4 treasure chest boards - 4 pirate character counters - 37 gold coins - 1 spinner - 1 colour spot die...
Ahoy Taverneer is an asymmetric Roll&Write board game for 1 to 4 players, telling the story of a retired pirate who doesn't quite want to give up his pirate habits. Take a pen and 3 dice. Roll them - these will be the results that apply to all players. You can modify them, at the cost of the number of available actions. Assign one to each action. You can...
Play Ahoy There!, the card game that turns every player into a pirate! Steal cards from your neighbours, keep the best ones for your hoard of booty, then pass your hand overboard to the next player to see who’ll sink or swim. Dig for gems and a Holy Grail, look out for curses or losing all your loot. Stash the most treasure to win! 2-5 players, 6 years and...
A group of pirates has found a treasure map. Now they race to this isle to find the most valuable treasures. Players in turn roll a die and move one of their pawns. Pirates that land on the same field are stacked; only the top one may move. You are forced to move if you can, even if this lands you in the water (which sends your pirate back to the start /...
Preparation: Each player receives a ship and the 15 balls of one color, which he places in the hold of his own ship. Roll of the dice: In turn, the players roll the two dice and advance three balls at the same time through the game circuit as many squares as there are points on the dice. If a star comes out on the roll of the dice, the three balls are...
A Card Game of Pirate Crewbuilding. Players take on the role of Pirate Captains who have returned from their latest campaign on the high seas looking to replenish their supplies, make repairs to their ship and take on new crew members. They visit a bustling pirate tavern to seek out able bodied sailors to join their crew and fill their ragged ranks. But...