An entry in the Weapons & Warriors line of simple action games. In this one, players are pirates out to destroy each other. Players roll dice to see how many actions they get to take on their turn. These actions are things like shooting a weapons, sailing to Treasure Island to steal a treasure chest (allows you to replace a destroyed cannon if you get...
One player defends the castle with his soldiers, and the other player attacks it with his pirate force. The first player to knock over all his opponent's men and target cannons wins. Contains 75 pieces drawn from Pirate Clash: http://www.boardgamegeek.com/game/7184 and Castle Siege: http://www.boardgamegeek.com/game/861 (about half of each set). Castle...
Mega Empires is a strategy board game for 3-18 players that covers the development of civilizations through history, from the Stone Age to the Late Iron Age. It consists of standalone games Mega Empires: The West (2019) and Mega Empires: The East (2021), which can be combined into a single game. In this colossal game, players lead their historic...
The Kraken wakes! Unfortunately for your pirate ship, it has its sights set on a crunchy hull snack. Do you have the wits and luck to defeat it and come away a wealthy victor? Or will you join Davy Jones at the ocean floor? In this crunchy solo roll-and-write, with a clear win/lose condition, you will roll 4 dice at the beginning of each turn. 2 for your...
What's Kraken? .... Ghost Captain! Your ship survived the Kraken, do you have the fortitude now to defeat the Ghost Ships that have set their cannons towards you? Or will your vessel be the next recruit for their fleet? This is a stand-alone expansion to What's Kraken? a solo roll-and-write, with a clear win/lose condition. At the beginning of each turn...
A children's trick-taking card game of racing pirate ships around a series of islands to reach the treasure. The card play is straightforward with four suits, called trump, and following lead suit. The number of tricks won determines how many spaces a ship moves, but certain spaces move your ship forward or backward, limit your movement, or force you to...
The life of a pirate is never easy and rarely boring. Whether it’s running contraband past military patrols or securing your hideout from rivals, you’ll need equal parts wit and daring to turn your fledgling operation into a pirate empire. In this cooperative legacy game you will build your own empire by successfully navigating each chapter of the...
Two players command ingenious fleets, bold captains, & fantastic monsters in an attempt to outmaneuver their opponent and destroy their flagship! Winds of Fortune is an epic adventure of naval strategy for 2 players! Games generally last between 45-60 minutes. Players each take control of powerful fleets of awesome ships and vicious monsters in an attempt...
Set in the Caribbean at a time when pirates have naught to fear but each other, Winds of Plunder allows 3-5 players to compete for Victory Points (VP) by a variety of means: plundering ports, spreading their fierce reputations in the Caribbean isles, finding buried Treasure, and boarding their opponents. Randomly placed VP tiles dictate the value of each...
The full universe of Windward in a KS Exclusive big box. This includes the Base Game and Expansion. You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies, hunting Crestors, fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain...
Open your Wobbly Pirates stacking block game to begin a seafaring adventure in balancing brilliance. Remove the chocks and watch your shaking ship battle against the seven seas. Roll the dice to see who will be next to walk the plank, as 12 wooden characters line up for wobbly waves of wonder. As the ship’s bowels are lashed by ever growing currents, your...
Designed for the 2018 Nine Card Contest. Set in Ming Dynasty China, Wokou is a solitaire game of revenge. After being left for dead, the player must sneak into the Wokou camp in order to take back their father's stolen sword and eliminate the dreaded Pirates. Using a variable play area of seven cards and minimal components, the player must sneak through...