In A Wayfarer's Tale, 1-4 players race to explore uncharted islands, collecting Treasure and avoiding Monsters along the way to score the most points. Turns are taken simultaneously, and there are no rounds in this 30-45 minute Roll & Write voyage of discovery. Instead, players choose from a shared pool of dice each turn, adding 2 dice values together to...
From a dark land in the far North, a malevolent being known as the Overseer sends an army to conquer the baronies of Elsemore, a sprawling human nation that once stood against an invasion led by an ancient dragon. Spearheading the army is a party of four dark Champions, personally picked by the Overseer himself. You are those Champions. We Are Darkness is...
Who will survive? Who will thrive? And who will not make it out of the wilderness alive? The New World, promising freedom and prosperity to those who dare brave its desperate expanse, has quickly become a savage free for all. And yet wagons full of pioneers, fuelled by a dangerous combination of optimism, naivety and idealism, continue the march West. In...
Innovative tabletop game, with zombie kittens, goat drones, and internet trolls. We Have Goats is a tile-placement racing game that's easy to pick up. The goal is to get each of your goats to their home pen, while building the board with tile cards and obstacles. Goat-astrophe cards shift and rearrange the tiles (goat-nadoes, goat-quakes, goat-namis &...
Get ready for an action-packed board game adventure set in the great outdoors. The aim is to be the first to reach the mess tent. To do this players throw dice to work their way round the outer (rucksack) lane. First they have to obtain a rucksack, either by buying one (expensive) or landing on a rucksack square. Then they need to fill it with nine items....
The players are adventurers seeking gold in an abandoned mine. Each ventures into the mine equipped with a lantern (with a limited amount of oil). The outer ring of hexes can be searched for additional equipment (torches, oil to refuel the lamp, mushrooms...) whilst the inner hexes are where the gold is to be found. First player to bring back six gold...
Part of the “Das Schwarze Auge Brettspiel” (The Dark Eye Boardgame) line. (The Way to Draconia) is a card/board game who each control a well-known adventuring group / race. Each race is comprised of typical RPG-style heroes. Each hero has special abilities that let him get ahead in the game. The game ends as soon as a hero reaches the goal space in...
Welcome to Susberg is a cooperative deck-building game for 2-4 players that plays in 30-45 minutes. Join your friends in a problem solving adventure where each player has a unique style of play. Buy cards and manipulate your deck to create the best possible combinations for you and your friends. Each player chooses one of four characters. The athlete, who...
The objective is to capture the opposition’s sacred book, release one’s captive ancestors and figuratively destroy the captured book at one’s altar. Mechanically, the game is a roll and move format. Four players are required and the game is played in two teams--The People of Light versus The People of Darkness. Each player takes on an identity. Game...
The players start at the ship, then dive to the wreck on the ocean floor and come up again to the ship. The first player to achieve this, wins the game. Movement is determined by two dice. If one of the diece Shows a 6, the shark (black meeple) is placed on the black space on the diving track and blocks any movement of the diver. It stays there untill...