This Race/Class promo card for both Tin Helm and Tin Realm is included in the mint tin of Dustrunners (an expansion for Dustrunner). The double-sided card features the Satyr race and Ratcatcher class: The Satyr card gives the starting stats of 7 health/8 energy/2 rations and states "The satyr may spend 3 favor to avoid a combat with any non-undead enemy."...
Bruised and battered, you ascend up to the entrance into the Black Mountains from whence you came. You managed to collect all three Shards of Brahm and break the curse cast upon the clerics of the Red Cloth. Now your adventure truly begins. You must travel to the far city of Oakinshelm to relay the news to the Baron that there is a traitor in his ranks and...
Thousands of years ago, the Book of Eternity was placed on a bridge with four sacred guardians of white and black magic to defend the balance between the forces of good and evil. The magic that emanates from the book has sparked an ambition among its guardians who now struggle to the death to reach it and be the holder of the power of the book. Choose your...
A game of evil deeds, death and tentacles! Starting from your home in the Warrens, you and your rival Bog Goblins set out to defeat a party of adventurers, slaughter a unicorn, steal a baby or do something equally evil to prove they are the best and become the Goblin King. However, the deadly swamp of Miremarsh stands in your way. This is your chance to...
The Undermire. A grim place deep underneath the swampy marsh. This Kickstarter Exclusive board allows you to explore the depths of Miremarsh in all new locations, battling those creatures who dwell in the darkness. Its layout expands the world of Miremarsh, adding to the replayability and overall fun. New weird and wonderful locations have been added to...
STRANGE STUFF IS HAPPENING ALL AROUND US, LET THE CARDS BE OUR GUIDE! The Miri is a cooperative storytelling game where players contribute image cards to a storyteller to interpret. Players roleplay through those interpretations, using their own cards and rolling a 12-sided die to influence what happens in the story. Players begin the game choosing one of...
MIRU II is a solo-first mapmaking hex-crawler analog horror game where you run from a God through uncharted territory, survive dangerous situations, and deal with the consequences of your actions. While MIRU II is a sequel to & is best experienced after playing MIRU I, there is a quick start option and can be played as a stand alone experience....