This is a colorful roll-and-move game published during the 1930s by Swiss food company Maggi that specialized in bouillon cubes and sauces. Players start from Maggi's pre-WWII factory in Kempttal, and fly an open cockpit, single-seat plane across Europe, around Africa, over to Australia and then home via India, the Middle East and Russia. The illustrations...
MAGI CHAIN is a competitive board game for 1 to 4 players. Players take on the role of apprentice magicians, advancing their pieces while utilizing special card plays called “Chains” and powerful supporters called “Spirits”, aiming to collect more victory points than other players by the end of the game. Victory points are earned by fighting monsters...
The Magic Forest needs you! The naughty trolls have mixed up the crystals that protect the magic forest. You and the other players must take them where they belong. Be careful – the trolls will try to get in your way, so pick your route carefully. The player, who rescues all three of their crystals first, wins the game! –description from publisher's...
Magic of Legends is a co-operative adventure board game for 1-4 players. With no game master and only need streamlined rules, players take their heroes on a series of quests to find the secrets on the land of magic. On their way they'll face many challenges, including random maps, emergencies, dangerous traps, unlimited monsters and so on. In hero's turn...
From the 2nd edition rulebook intro for MAGIC REALM: MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical...
Magic Realm Light 30 (MRL30) is a light, solo version of Magic Realm (by Richard Hamblen) which can be played in about 30 minutes on a single A4 printed play-sheet. The goal is to provide anyone curious enough about Magic Realm a taste of delving to the intricacies of exploring and fighting in the realm. Players can also use this mini-game to learn about...
Since Magic Realm Light 30 is a light version of Magic Realm that plays in 30 minutes, it makes sense that any additional material that will ramp up the game a bit (and requires some extra Effort) should be called the Magic Realm Light 30 Asterisk Expansion, or MRL30*. This expansion introduces Sunlight Actions, the Alert action for Magic chits, Treasures...
It's a story, a game, and an adventure! Hank, Stella and Cody were camping one night in their grandfather's mysterious tent. When they woke up the next morning, they were in another part of the world! Can you solve the mystery of the Magic Tent and bring them home? Young adventurers climb into the full-size, indoor play tent and begin reading the story....
Designed for use with The Magic Tent, this second volume brings a brand new story and an all-new adventure full of mystery and imagination. Hank, Stella, and Cody camped out one night in their grandfather's mysterious old tent. When they awoke the next morning, they were in another part of the world. It's up to you to solve the mystery and help bring them...
This expansion for Magic: The Gathering returns to the world of Zendikar after the defeat of the Eldrazi menace in Oath of the Gatewatch. The skyclaves, floating ruins from an ancient Kor civilization, have risen into the air once more after being buried for millennia. Priceless artifacts lie within, and adventurers are already mounting treasure-hunting...
This is the very first Magic: The Gathering expansion to cross over with Dungeons & Dragons! Dungeons & Dragons: Adventures in the Forgotten Realms takes place, as the name suggests, in the Forgotten Realms, bringing the setting's wealth of lore and characters to Magic. The set is designed to evoke the feeling of D&D. New mechanics include dungeons that...