King Tea has infiltrated the Realm of Time. Help Cup Joe and his Coffee Time friends stop King Tea from making it Tea Time permanently across the 5 Worlds; or sound the trumpets and join the crumpets (King Tea’s mindless minions of mayhem). "The fate of the 5 Worlds hangs in the balance as you decide whether to side with Cup Joe and or King. Choose to play...
Cognizant is a solo or co-operative tactical deck-builder. Play as giant biomechanical mecha through a series of encounters crafting a unique deck and unlocking other powerful equipment along the way. Players will choose from one of four playerboards known as "Echoes" and build an initial deck called a configuration indicated on the back of the Operations...
Colecobug is a solo adventure and strategy game inspired by classic creature-collecting titles like Pokémon and Digimon. You will explore terrain, encounter unique creatures, face rival collectors, and strengthen your team to challenge the fearsome Guardian Colecobugs. Combine tactics, resource management, and creature evolution to complete your...
Welcome to "collateral" a roll and write adventure print -n-play game. In this game you will be the leader of a tribe that has been hiding for centuries in the vastness of the prairie. Your mission is to manage the tribe's resources and activities to ensure its survival and prosperity. You will hunt, cut wood, fish and cultivate the land to feed and grow...
From the website.... "Zanzibar! Just saying the word makes you think of far off places and high adventure. Okay, maybe not so much if you’re a Poor Bloody Infantryman but for an Officer and a Gentleman the “Age of Imperialism” (1850 – 1914) was the best of times. A time where young men could garner fame and fortune in dark and dangerous lands. A time where...
From the publishers website Colonial Lemuria: New Worlds To Conquer is a source book that provides you with a complete continent to explore with both Colonial Adventures and Larger Than Life. But it's also our first step into the world of Victorian Science Fiction. Lemuria - land of adventure. Old when Eden was young, it is a land of secrets both ancient...
As you carve out colonies in the New World, you’ll face competition from the native inhabitants defending their homes and European powers on the same quest as you. Whether your colony establishes peaceful trade or wages war with these rivals, the choice is yours. But beware—as your power grows, your king’s goodwill turns to jealousy, and soon your people...
Colorado Smith and the Sacred Temple is a tongue-in-cheek boardgame adaptation of popular pulp adventure movies like Indiana Jones. An evil priest wants to sacrifice a virgin priestess of the forces of Light to his deity (some unspeakable horror with tentacles of course). Just like in the movies, the players reach the ceremonial altar just in time to...
Colossal Cave Adventure: The Card Game is based on the 350-point ADVENT computer game created by Will Crowther and expanded by Don Woods. As that game is in the public domain, this adaption is placed in the public domain as well. The game captures the spirit of the first text adventure: the feel of exploring, mapping, and navigating a new world, while...
Somewhere nearby is Colossal Cave, where it is rumored that others have found fortunes in treasure and gold. Magic, too, is said to work in the cave. But beware! Some who enter are never seen again... Colossal Cave: The Board Game is an adaptation of the classic text adventure "Colossal Cave Adventure". The basic game mechanism is "draw one, play one";...
You've braved the hazards of Colossal Cave and achieved the exalted rank of Adventurer Grandmaster. But more fabulous treasures await you in the adventure 550 expansion! Will you be the first to travel to the far side of the Volcano View, map the Ice Caverns, and defeat the Nasty-Looking Ogre? This expansion for Colossal Cave: The Board Game adds new...
Promo card for Colossal Cave: The Board Game given exclusively to backers of the Kickstarter campaign. The card name is "BACK". The card can only be played at the end of any player's turn. That player's pawn will then be moved back to the room in which it started the turn. Notice that "BACK" is a "Reaction" card ("Play out of turn when..."), even though it...