Create your own adventure on the Appalachian Trail as you hike your way along the nearly 2,200 mile footpath from Georgia to Maine. GEAR, CHANCE, and CHALLENGE Cards define your journey along this Trail's map. 1 TRAIL MAP - On your turn, move your DIY game piece 1 space (unless the Chance card instructs otherwise) along this waterproof, fold out game board...
Create your own adventure on the Appalachian Trail as you hike your way along the nearly 2,200 mile footpath from Georgia to Maine. Prepare for your own WALK IN THE WOODS with this fun new game! GEAR, CHANCE, and CHALLENGE Cards define your journey. GEAR - Be prepared and learn to use the essential items during the game when faced with emergency scenarios....
Sometimes even the familiar can be alien. As a ROVE (Results-Oriented Versatile Explorer) you are accustomed to the rigors of space, but the impenetrable darkness of the ocean depths is a brand-new challenge to confront. Aqua ROVE is a standalone entry in the ROVE series. In this solo spatial puzzler, the player must complete missions by using their...
Aqualuma is a dice placement game. On the magic stripes the players put the dice to fill them and get the rewards. Every player has a special ability which can help you to win the game. Therefore you have to collect light balls in the 5 underwater worlds of Aqualuma and activate them with dices. In the realm of Aqualuma, you can explore five fantastic...
Aqualuma "The 6 Heroes" is a free bonus expansion provided by the publisher "Spiel Das!" on their website (and shared here on BoardGameGeek). It expands the cooperative dice-placement game Aqualuma with a narrative layer, without requiring any additional components beyond the base game. Across six story-driven chapters, players explore the backstory of the...
A simple boardgame of high adventure in the mysterious lands of Arabia. The game is played on a square track with 10 spaces per side (for a total of 36 spaces) with the corners designated as Baghdad, Mecca, Medina, and the Silk Road. All other spaces are empty and large enough to hold one of the Adventure Cards. The Adventure Deck and discard pile sit in...
From far away, the adventurers have come to the island with the golden city in its center. Just arrived, they open up the first shop directly at the coast. Already it is possible to open up other ones in the villages along the street connections. That's worth it because through that you'll get goods, keys, money, and concessions that you need for getting...
Az Aranyváros társasjáték 5500 Ft-tól! - 3 felhasználó árulja ezt a játékot!
Description from the publisher: Arc of the Kaiser's Last Raider (Last Raider for short) puts you in the position of a writer of pulp fiction during the 1920s in which you are trying to complete an adventure fiction novel set some time during World War I on the high seas. You, the writer, are trying to construct a story arc in which the narrator of your...
A card game inspired by the imagery of traditional Portuguese tales and studied in order to stimulate creativity and love for reading. Aimed at parents, educators, psychologists and therapists of children between 8 and 12 years, according to a concept experienced students in the preparatory cycle. The cards are divided into seven groups, eleven cards each:...
As a conjurer, Bob's skills work best on, alas, himself. While some have called this 'teleportation,' Bob insists that any movement is on the world's part, not his. The world simply repositions itself relative to Bob, not the other way around. Although unproven at this time, if found to be true, Bob would rank as the most powerful conjurer the universe has...
A medusa-in-training, Elysia's powers are coming along nicely, but she hadn't quite earned her master's degree when the invasion banished everyone from Arcadia. She can stun with a look, but, alas, her career as a 'real-life" sculptor is on hold (Yes, 'real-life,' not 'still-life'). While some University students often wondered about the morality of her...