Do you dare enter into the dark woodlands of early America? The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and...
Beaver Wars Campaign Rules & Scenario Book The Beaver Wars is a set of campaign rules to refight this 17th-18th century conflict between Native American tribes in colonial North America. Included in this 75-page book: 18 scenarios with maps for campaign skirmishes, or your own pickup games! Extensive, well-researched history on the Beaver Wars time period....
Pequot War Scenario Book: Wargame Scenarios Retelling the story of the Pequot War in New England, July 1636 to September 1638 Refight the Pequot War in 12 Scenarios! Scenarios with maps, orders of battle, special rules, and victory points Narrative retelling of the History by stages of the war through scenario introductions New or modified Traits to Song...
St. Clair's Folly: The Battle of the Wabash River, 1791 is a Tactical level board-wargame of the worst defeat ever suffered by the U.S. Army in the whole American Indian Wars. Determined to wrest control of the Northwest Territory from the Native American nations and tribes inhabiting the area, and concerned by the British Government’s lack of withdrawal...
This is an undated cowboys and Indians themed game. Peeper Pete and Beaver Bill face off against Chief Featherfoot and Chief War-Whoop. Each player has nine tokens and the first to get all of them in a line along the wooden stockade dividing the two sides wins. The pieces move along a series of branching pathways, ending at the 12 stockade spaces. The...
The Struggle for New France is an introductory level point to point movement Strategic level board wargame for the Seven Years War (1755-1762), focusing on events occurring in North America as a grand campaign game. The game focuses on ease of play with the use of cards to determine reinforcements, political issues and supply problems without creating a...
"The Sword in the Forest" is a French and Indian War variant / expansion for "The Sword and the Flame". It is a skirmish level miniature war game. It is generally played with 25 or 28 mm figures. The Game uses a card initiative system, where each side is assigned a color in a deck of cards and acts upon it being drawn. Play proceeds players moving unit...
The Bozeman Trail is an epic from Red Cloud's War (1866-1868). As head of American forces, will you assure the security of the colonists, construct a fort, and escort working parties while defending yourself from Indian attack? Will the impetuous Captain W.J. Fetterman break-through the blockade that is strangling your forces more and more each day? Or...
A small-unit skirmish miniature wargaming system for the black powder period. It is designed to not only put you in command of the weapons and troops of the period, but into the historical tactical situation of an officer. Your presence on the battlefield will be the difference between your forces moving forward in good order and engaging the enemy, or in...
(from the publisher's website:) Ticonderoga simulates six engagements in the region between the upper Hudson and lower Lake Champlain, specifically the area between northern Lake George and Fort Carillon (a.k.a. Ticonderoga) during the French and Indian War (1755-58). The game system emphasizes the importance of leaders, and highlights the role of...
Rules for the North American Indian Wars, covering the period from the French and Indian War to the last stand of the Sioux at Wounded Knee. The Eastern Woodland, Plains, Rocky Mountain and South-Western tribes and their British, French, Spanish, Mexican and American opponents are all catered for. Based on the mechanisms used in Death In The Dark...