Au Contact is a miniature ruleset for modern day combat, using 15mm or 28mm miniatures primarily. It depicts the harsh realties of modern warfare at the skirmish level. The rules are of medium-complexity, and can be adapted to solitaire play. There are two phases in one turn, an action phase (where platoons, squad and fireteams will shoot, move, use or...
August Storm a game for two or more players that simulate the campaign of 1945 in Manchuria, Sakhalin and the Kuril Islands, with the possibility of extending operations to Hokkaido. The 16th Soviet Army, after invading the southern half of Sakhalin Island, had orders to be prepared, within 10 to 14 days, to invade Hokkaido. This game follows the theory...
Aus Dem Traum (From the Dream in German) is an operational wargame on battle of the Bulge during World War 2. Players control either the German Army or Allied Army, and manage movement and combat. The game sequence is a standard movement, combat and secondary movement. However, several actions like movement more than one hex, secondary movement or combined...
Introductory game for the OCMS system from Game Production Workshop. The current set is covering WW II in the European Theater of operations. This game covers the campaign in Sicily using the rules, and components for the entire game series. Set with a scale of 15 day turns, and 17 miles to the hex, it is an operational level examination of the conduct of...
Join the dynamic action embedded in the turbulent times of World War II. The heroic struggle, full of sacrifices and tough decisions will make even you fail to notice how much you consume climate unpredictable clashes on the battlefield. Take on the role of an all-powerful commander and lead your troops on the way to victory. Autarcha is an innovative...
Autumn For Barbarossa, (AfB) is a Standard Combat Series (SCS) game covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall. AfB features a small map area and a limited number of...
“Abstract simulation of the Battle of the Bulge (Ardennes). Each figure (unit) represents a division. One player is the Germans, the other is the Allies (Americans & British). Time Table: Each turn is one day starting December 16, 1944. Allies may make Air Attacks starting Dec 26. Victory: The Germans win if they can occupy Bastogne, St. Vith, Liege...
(by designer, Brian Train:) A historical game on the Battle of the Bulge. I was getting a reputation that I only design games on obscure topics and battles. But there is an unwritten rule that every game designer has to do a Bulge game, so this one is mine. I am indebted to Jim Stahler for the essence of the Mission Matrix idea from his variant article for...
Avalanche: The Salerno Landings is an Operational level simulation of the nine day battle for the beachhead at Salerno, Italy in September of 1943. The Allied commander will attempt to get ashore and stay ashore. The German commander will attempt to throw him back into the sea, or failing that, inflict maximum casualties on him. The German has only until...
A simple educational card game for two players. Both players have a deck of 17 cards with different military ranks of Polish Army from 1939. Both players take three cards in their hands and secretly put one of them on table. The player who put a card with higher rank is able to take cards from the table and gain higher military rank. A goal is to become a...
Axis and Allies is the most successful of Milton Bradley's Gamemaster series. It depicts WWII on a grand scale, full global level. Up to five players can play on two different teams. The Axis which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. A full map of the world is provided, broken up in various chunks...