Armored Advance is a vehicle-centric tabletop game currently set during World War 2. The game is based in 20mm (1/72) scale and features a diverse range of unit types. The Armored Advance launch focuses on the 2nd Battle of El Alamein as a theme and includes a range of British, German, and Italian vehicles used in this battle. More models are already being...
Armored Assault is a war game where you take command of armored units, strategically capture essential resources, and dominate critical sectors of the battlefield. Your ultimate goal is to destroy the enemy command center. The game challenges you to use your tactical prowess and strategic planning to outmaneuver your opponent. Every decision counts as you...
A set of miniatures rules for Tanks skirmish level historical wargaming (1 stand = 1 tank, 1 stand = squad/ldr/weapon team) Movement is simultaneous. Fire Order is determined by assigning units to cards and shuffling the deck and turning over the card. Fire order is then enhanced by an initiative roll. Contains lots of ratings for weapons/vehicles from WW2...
Armored Fist is a rule system for squad and individual vehicle all-arms combat during World War Two. Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that...
Battles of Stonne 1940 scenarios for Armored Fist Battles of Stonne 1940, Grossdeutschland vs the 3e DCr, 15-16 May 1940 Five scenarios recreating the ferocious battle to control the town of Stonne, the first and best opportunity the French had to derail the drive to the Channel. Infantry Regiment Grossdeutschland faced off against the tanks and soldiers...
Hannut and Gembloux 1940, scenario for Armored Fist Hannut and Gembloux: the Battle of the Belgian Plain, 12-15 May 1940 Two scenarios recreating the battles between the 3rd and 4th Panzer Divisions and the French Division Légère Mécaniques and the 1re Divison Marocaine. Hannut, the largest tank battle the world had ever seen, and Gembloux, where the...
The British offensive to relieve Tobruk / November 18 - December 8, 1941 Armored Knights North Afrika - Operation Crusader pits the numerically inferior but tactically superior Axis forces of Rommel against the British forces trying to open a route to Tobruk and free the trapped garrison there. The game provides a framework for Operational level combat...
The German offensive to take Tobruk / May 27 - June 28, 1942 Armored Knights North Afrika - Operation Venezia allows you to plan and fight the battle that won Rommel Tobruk. It was a close and at the same time complete victory for Rommel. His forces made their way around the flank of the British Gazala Line and met with initial success. But after a few...
Guderian's drive south to encircle to Kiev / August 25 - August 27, 1941 Armored Knights is about battalion level combat. This offering, Guderian Crosses the Desna 1941, is focused on the German attack to start the great encirclement of Kiev. This battle starts on 25 August 1941, just after General Guderian goes to visit Hitler to convince him to allow the...
The XIX Korps, under the command of Guderian, breaks through the Ardennes Forest and reaches the Meuse River at Sedan. He decides to make a quick attack against the French forces there and gains a bridgehead. French incompetent leadership and old battle doctrine lead to disaster and the Germans exploit the foothold into a major breakthrough. The game is a...
Armored Knights Case Blue - Don Bend is Grognard Simulations' flagship game of the revamped Armored Knights series for the Eastern Front. This game places you in command of the German 6th Army and is supporting elements. They are approaching the Don River and the key town of Kalach, a place where the Soviets need to hold on to a key rail center and bridge...
Miniature rules Although our title gives precedence to armored warfare, this set of rules is equally suitable for combat between infantry companies, and is the first to make realistic provision for all the fringe areas such as communication, engineering, air attack, obstacle clearance, fighting in fortifications, off-table fire, air observation, target...