A tactical simulation of air combat over the Europe during WWII. Each player controls one or more aircraft represented on the board with one counter per plane. A card contains all the relevant maneuverability, speed, and weaponry data. Each plane is also has a log column containing ammo records, damage records, moves, altitude, speed, and attitude. All...
A game of tactical-level WWII air combat in the pacific. Originally published as a stand-alone game by Battleline, Dauntless was later (1981) republished by Avalon Hill as a gamette expansion for the game Air Force. AH added rules for ships and anti-ship weapons, carrier operations, and rockets. From a Battleline catalog: DAUNTLESS takes our proven and...
Promotional card offered by the "Man Vs Meeple Season 3 Kickstarter". Play with normal scoring rules. Neither player can withdraw from battles. At the start of each battle, place this card in the middle of the table with 1 VP on it. At the end of the battle, the winner takes all tokens on this card. At the start of your turn, before playing, you may give...
The idea of the game is to fly the planes across no-man's land, into enemy territory and bomb enemy buildings or ammunition dumps and at the same time protect property within own territory from being destroyed by enemy air raids. The planes start from the first row, move into a formation giving the best advantage, cross no-man's land where they Weill be...
Air Raid 36/46 is an easy to learn WW2 Air Combat Game. It also doesn't take much time to play and scales very well with increasing number of aircrafts controlled. Two players are at least needed but plenty more one each side can join the game. The more units the longer the game takes but it scales really well in terms of gameplay and keeping the overview....
Air Raid - Pearl Harbor! is a detailed simulation and study of an iconic event in U.S. and, indeed, world history. It is an extensively researched wargame inspired by the nearly life-long interest of the designer in the subject matter. Units are individual ships and also individual aircraft, although these are amalgamated into various counters by aircraft...
“Basic Simulation of the Air War component of WWII. Victory: There are two ways to win: Reduce your opponent to zero Production Points. Accumulate twice the Strategy Tokens of your opponent.” The game is played with three types of cards - a Mission Deck, an Event Deck, and Plane Decks (with unique cards for each player, Allied and Luftwaffe). Players set...
"Fighting Air Battles With Model Aircraft." Covers many aspects of wargaming air combat. Chapters cover the models themselves, methods of using model aircraft in war games, and a "strategical/tactical" air war game without models. Time periods covered include pre-1914, World War I, and World War II. The book also covers incorporating model aircraft into...