1941: What If? An Alternative History Wargame of a Second Winter War is a low-to-intermediate complexity two-player alternative history wargame that’s also easily adaptable to solitaire play. It allows you to investigate the parameters inherent in the situation in Central Eastern Europe, at the end of 1940, had the Bulgarians decided to ally with the...
"Japan's Opening Moves in the Pacific - The simultaneous operations against Malaya, Java, and the Philippines." Map hexes are 85 nautical miles across, each turn equals one half a month, and units are brigade through regiment scale. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had...
WWII Campaigns: 1940, 1941, and 1942 is the faithful recreation of not one, but THREE classic GDW Series 120 games, in this all-encompassing package. Each of the three games is intended as challenging, introductory-level games; the “120” reflects each game in this series uses no more than 120 counters, and all are intended to be played to completion in two...
"1942: Battle for the Mediterranean" is a two-player wargame simulation of the naval operations in the Mediterranean in January-October 1942. The objective in the game is to sink the largest possible number of enemy warships and enemy shipping, and to keep supplied their respective ground forces and bases in North Africa (for the Axis) and Malta (for the...
1942: Carrier Duel in the Pacific is a World War 2 Pacific Theater of Operations Operational level micro-wargame starting from Spring 1942, after the success of the first stage of the Japanese offensive. Players are divided into Japanese (6 CV) and U.S. (5 CV) forces, commanding aircraft carriers and fighting each other to reach the control of 5 keys...
During the Pacific War of World War II our fighter will have to destroy the Japanese air fleet located in one of Japan's most important cities, but during the trip we will encounter enemy aircraft that will try to thwart our mission. 1942 is a flip & write where you must defeat different enemies that come out of a deck of cards. With a few scroll...
In 1943 the Allied push across the Pacific reached a critical phase. Every step toward Rabaul demanded nerve, planning and a constant fight with the limits of supply. 1943: Race to Rabaul puts you right in the middle of that pressure. This time the series introduces opposed play. You can play as a team or head-to-head, with one or two players commanding...
"1944 is an historical simulation game of the World War II D-Day landings and the events which followed it. It place you in command of the armies and offers you the chance to duplicate or even change history. Actually, 1944 is three different game in one: the Historical Game (the actual 1944 invasion), the Bolero "Mini-Game" (a hypothetical 1942 landing in...
With the introduction of CPOP's Retrowave Collection, 1944: Combat Shock has been remastered, restored and resurrected. Return to the fields of battle. Return to the hell of World War II. You can now enjoy the game originally published in 2013, with minor changes, including updates and grammatical alterations. 1944: Combat Shock returns in an updated...
A card game about the liberation of France in 1944. Goal: Be the first the exceed the attack value on the chosen combat zone card. Contains: 5 combat zone cards, 15 attack cards, 9 defence cards, 2 ace cards and 57 unit cards representing allied forces. Gameplay: You hold 5 cards. On your first turn you start invading by playing a unit card which has a...