Miniature Rules for World War Two Naval Warfare Scale: tactical turn = 10 minutes strategic turns = 40 minutes 4 cm = one nautical mile 1 model = one ship or four or five aircraft. Player's take the role of squadron or fleet commander. One die per battery. If a hit is scored, another die is rolled to determine the damage. AA fire is handled a bit...
WW2 Clash of Patrols is a simple skirmish game where patrols of 8-12 figures clash between enemy lines. Could be played with 20 or 28mm figures or even 54mm figures. Rather than using a fixed points value for each side you simply create your force and the difference in points value between the opposing forces becomes extra victory points for the weaker...
WW2 Coastal warfare rules Rules designed to be played with 1:600 model ships, and optimised for MTB/Schnellboot encounters. Boat models are based on rectangular bases slightly longer and wider than the model. This aids in accurate model movement. Boats, planes etc represent 1 vehicle of that type. Alternate movement system. The Attackers always start a...
WW2 Deluxe is a grand-strategic game utilizing armies or army groups, air forces, and fleets. The game covers the entire conflict in Europe, North Africa, and the Middle East. There are two players or sides in the game. The Axis controls Germany, Italy, and all friendly minor countries. The Allied player controls France, Great Britain, the Soviet Union...
WW2: Lost Chronicles is a PNP wargame for 1-2 players. The game is a fan made project for fun & sharing. It is a tactical wargame based on historical battles & fictional what if battles. Game scale is 200 meters per hex & roughly 10-15 minutes per turn. Game unit is platoon size(company for USSR). A game will last 6 - 12 turns or with a variable turn...
WW2 SALVO! EUROPEAN THEATER, 2nd ed. is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and axis warships on the table top. The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.) The second edition is a...
An abstracted, strategic game at army and fleet level from July 1940 to Summer 1944, from The Libya/Egypt Wire to Rome. Sudden death, if the Allies fall seriously behind schedule or take Rome sooner. 3 turns per year for 13 turns. Simple air-sea-land combat mechanics consuming supply counters transported to the front by sea and then land. Both Axis and...
At 4 hours and 45 minutes of the 1st of September 1939 began the greatest of all wars ... was the beginning of the Second World War! During the following six years, nearly 100 million people lost their lives, Churchill, Stalin, Roosevelt, Hitler, Mussolini and Hirohito changed the world ... It is time to relive history commanding your armies in the most...
WWII Assault is a miniatures based war game for two or more players that recreates the gritty man-to-man combat of WWII. This game focuses on the small unit tactics used by fire teams and infantry squads emphasizing their differing weapons, training and determination. The unique mechanics in WWII Assault make it an intense action oriented game in which the...
Wargaming rules for 1/72nd, 1/76th and HO/OO scale World War II miniatures From back of 4th edition book: Features of the WWII Book of Armaments include: - Easy to learn and play - Squad level infantry firing & movement - Armour lists, gun charts and infantry organizations for all major forces during World War II - Artillery and mortar rules - Extensive...