Operation Barbarossa - covering the initial onslaught of June through December 1941. The German invasion of Russia in World War II, portrayed with army and corps scale units, at 65 km per hex. Each game turn is one month. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120...
Fire in the sky above Belgrade is a board game for two players. There are three levels. In the first level are single engine fighters. In the second level are added twin engine fighters. In the third level participate bombers. The main characteristic is that the game board is covered with a net of equilateral triangles. The vertices of these triangles are...
1941 to '43: The War in the Desert is a PDF supplement for ‘O’ Group. It covers the War in the Desert, presenting seven scenarios based in the North African campaign from 1941 to 1943, for O Group WW2 rules. Each scenario provides players with objectives, orders of battle, deployment and terrain maps. From the pen of game designer David Brown, the...
1941: What If? An Alternative History Wargame of a Second Winter War is a low-to-intermediate complexity two-player alternative history wargame that’s also easily adaptable to solitaire play. It allows you to investigate the parameters inherent in the situation in Central Eastern Europe, at the end of 1940, had the Bulgarians decided to ally with the...
"Japan's Opening Moves in the Pacific - The simultaneous operations against Malaya, Java, and the Philippines." Map hexes are 85 nautical miles across, each turn equals one half a month, and units are brigade through regiment scale. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had...
WWII Campaigns: 1940, 1941, and 1942 is the faithful recreation of not one, but THREE classic GDW Series 120 games, in this all-encompassing package. Each of the three games is intended as challenging, introductory-level games; the “120” reflects each game in this series uses no more than 120 counters, and all are intended to be played to completion in two...
"1942: Battle for the Mediterranean" is a two-player wargame simulation of the naval operations in the Mediterranean in January-October 1942. The objective in the game is to sink the largest possible number of enemy warships and enemy shipping, and to keep supplied their respective ground forces and bases in North Africa (for the Axis) and Malta (for the...
1942: Carrier Duel in the Pacific is a World War 2 Pacific Theater of Operations Operational level micro-wargame starting from Spring 1942, after the success of the first stage of the Japanese offensive. Players are divided into Japanese (6 CV) and U.S. (5 CV) forces, commanding aircraft carriers and fighting each other to reach the control of 5 keys...
During the Pacific War of World War II our fighter will have to destroy the Japanese air fleet located in one of Japan's most important cities, but during the trip we will encounter enemy aircraft that will try to thwart our mission. 1942 is a flip & write where you must defeat different enemies that come out of a deck of cards. With a few scroll...
In 1943 the Allied push across the Pacific reached a critical phase. Every step toward Rabaul demanded nerve, planning and a constant fight with the limits of supply. 1943: Race to Rabaul puts you right in the middle of that pressure. This time the series introduces opposed play. You can play as a team or head-to-head, with one or two players commanding...