Tunisia II is an Operational Combat Series (OCS) game from Multi-Man Publishing covering the campaign in Northwest Africa from November 1942 through May 1943. This new edition is similar to the original 1995 Tunisia game from The Gamer's, but features a revised order of battle, modified rules, and new maps. The tempo of play is just outstanding, beginning...
Included in Vae Victis n. 1, the game is a simulation of the Tunis campaign from January to May '43 at a divisional scale. It offers two distinct scenarios, representing the two main phases of the campaign. The first scenario covers the axis offensive whose aim was to repulse the allies back to the Algerian border, in January 1943. The second scenario...
In Der Tunnel: Escape from East Berlin, a.k.a. 東ベルリンからの脱出, one player takes on the roll of the leader of a group that hopes to defect to the West and the other is an investigator with the secret police. The defector player wins if they are able to open the escape tunnel to West Berlin, and the investigator wins if they are able to arrest a certain number...
Risk! on the Russian Front! This is a VERY fast, simple, playable - abstracted - Barbarossa areas game using a very abstract roster of units - infantry vs. armor - in 8 Jun41-Jan42 monthly turns. 10 German 2-dice panzer korps, 24 1-die infantrie korps, 3 1-die Romanian armies and other Axis allies group vs. 12 1-or-2-factor Russian tank korps and 24...
This booklet offers a new army and campaigns for Second World War gamers looking for something different. We all love the Western Desert, the Steppes of Russia or the Normandy bocage, but there is another world out there to embrace! It explains why and how Turkey was involved in the Second World War. How the armed forces were organised, and what you need...
Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian...
The expansion kit for Turning Point: Stalingrad was simply a set of 216 counters (96 3/4" and 120 1/2"). The expansion generated controversy because the rules for it were printed in the rulebook that came with the base game, leading some consumers to claim that part of the game was "left out". A seemingly common misunderstanding is the assumption that this...
Folio format, operational level treatment of the launch and subsequent defeat of the Soviet Spring 1942 offensive. First installment in Moments in History's "T3" series, which has subsequently become the "Schwerpunkt" series for GMT Games. Hallmarks of the system are ease of play and the "fog of war" element. Contrary to the playing time above this game...
Poultron Press Test Series Game #16. The game covers the bombing of German industrial production by the Americans. There are Basic, Tournament and Advanced rules. The Americans win by destroying aircraft factories or other industrial targets. The Germans win by preventing the Americans from attaining their victory conditions. The board is in black and...
TCSW is a set of tabletop rules for 5 to 54 mm miniatures and corresponding ground scales of 1mm to one inch per yard. The rules are meant to replay 20th century small unit skirmish scenarios, from about WW I through Vietnam, including commando actions and even police actions. The rule set comes in three A4-sized booklets; the first 40-page booklet covers...