Twilight of the Reich (TotR) primarily features actions at the end of WWII in Germany and adds several SS MMC types and some terrain rules (including Rail Cars) to the ASL Core Rules set. • 4 double-sided 11" x 16" ASL maps Major urban terrain Major factory terrain Large city park area in the middle of urban terrain Transition from light urban to heavier...
ASL Winter Offensive Bonus Pack #15 (2024) features four new scenario designs (two by by Pete Shelling and one each by Kevin Meyer and Tom Morin) and three new Deluxe ASL boards (p/q/r). MMP has an ulterior motive, however, for the manufacture and sale of this particular product. Proceeds from the sales of each WO Bonus Pack #15 are donated to the WWII...
Mannerheim Cross is a 3rd party expansion to Advanced Squad Leader. The focus of this pack is on Finish actions both offensive and defensive that occurred over the Course of World War 2. The pack includes the following 44 scenarios, primarily Russian vs Finns. 4 sheets of counters comprising of 560 1/2" counters and 352 5/8" counters. 5 cardstock...
This pack provides 18 Advanced Squad Leader (ASL) scenarios covering a variety of actions in the Budapest campaign in Hungary during WWII. The 18 scenarios include a good variety of scenarios from large to tournament sized. Included also are two new boards; FE 1 is a rural board with some farms, a gully and some small hills; FE 2 is a city set on a hill....
A deck of 108 "Tactical Playing Cards" (or T-cards) to use when playing an ASL scenario. Each player receives at game start a number of cards from the deck and may play them whenever he sees fit during a scenario. Each card has an effect printed on it, just apply what is written on the card and discard the card. The total number of cards in the deck is...
This is the first module of Deluxe Advanced Squad Leader. Not a new game, the major difference between ASL and DASL is the hex size on the maps. The hexes are 2.2" across, big enough to use 1/285th scale miniatures or to spread counters out in a more convenient manner. This module contains scenarios depicting street fighting on the Eastern Front. The...
This is THE LAST HURRAH - the sixth ASL module. The eight scenarios contained herein focus on historical situations involving the early German blitzkriegs of World War II and the many nationalities that fought against the invaders. Paratroopers, armor, air power, audacity and courage were the tools with which Germany planned to overrun the neutral nations...
The battle of Stalingrad around the Red Barricades ordnance factory is recreated in 7 ASL scenarios, and 3 separate campaign games. The scenarios present different sections of the historical battle in the usual ASL format. The heart of Red Barricades are the campaign games. Rather than linking the scenarios, the campaign games consist of campaign days...
CODE OF BUSHIDO, the Japanese ASL module. Eagerly anticipated for years, the Japanese finally make their debut in wargaming's premier system of WWII tactical ground combat. Inside you will find the complete ASL order of battle for the Japanese: all the significant vehicles, guns and troop types they employed from the 1930s through 1945. Eight scenarios...
(from MMP website :) You've fought on the Eastern and Western fronts, in the Mediterranean and North African theaters, on the plains of Manchuria and in the jungles of Burma and New Guinea. You've experienced paradrops, glider-borne landings, Stuka attacks and opposed river crossings. Only one major type of WW2 land combat remains unexplored: the classic...
ASL News #28 The issue #28 was the second in the ASL News series to be published in magazine format. Its main focus is the battle of the Bulge, celebrating the 50-year Anniversary at the time of the publication (December 1994). The two big attractions are: > a supplemental Campaign Game for Kampfgruppe Peiper I CG IV "Above the prayers" backed by a large...