Soldier’s Chess is a military strategy game. Soldier's Chess places you in charge of an infantry platoon, just as it makes contact with the enemy. Every decision you make will be crucial to the outcome of the battle. In solitaire mode, you can achieve victory according to your mission objectives (the parameters of the scenario). In duel mode, the first...
"Soldiers in Postmen's Uniforms" is a skirmish-level solitaire wargame that takes place in the Free City of Danzig on the first day of the Second World War. Danzig (present-day Gdańsk) came into being in 1920, in accordance with the 1919 Treaty of Versailles. Over the next two decades the city became a flash-point in Polish-German relations, which...
In Soldiers each Counter represents a single man with certain skills. The game system allocates to each man (counter) a certain amount of action points (depending on his experience) and permits certain activities based on his status (for example a cautious soldier will take more points to take a risky action). The number of action points determines when a...
(from the designer:) Soldiers of the Rising Sun (SRS) is a simulation of warfare in the Pacific Theatre of Operations during World War Two. Each Turn represents part of a day. Each military unit represents a company or platoon. Each section of track is one to three kilometers in length. This is a counter and map simulation using a point-to-point movement...
Soldiers of the Sun is a solo, tactical treatment of infantry conflict in the Pacific theater during WWII. The innovative system functions without a map and incorporates a unique activation system that pits units of the team/squad scale against each other. Initiative can change rapidly throughout game turns via chit draw and each turn has the potential to...
Solitaire TacOps is a campaign system that simulates the battlefield space where operational decisions meet tactical realities. For Ortona, you start with four infantry battalions, one armored regiment, an artillery battery, and an engineer company. These are represented on counters ranging from platoons to squads, with tank groups and artillery guns....
During the summer of 1943, across the vast steppes of the Soviet Union, one of the largest and most decisive tank battles in the history took place: the Battle of Kursk. Pitting the armored might of the Third Reich against the mechanized forces of the Red Army, their campaign marked a turning point in World War II. The Eastern Front became a massive...
Solo Commander: Market Garden allows you command XXX Corps and the Allied paratroopers are you try to drive your armor over the bridges and into Arnhem. Will you get there in time, or will the German reinforcements overwhelm the airborne units in the ever increasingly desperate situation? An innovate card mechanism, which uses the decision column of the...
In the Pacific War that began in 1941, aircraft carriers and their aircraft became the main players in naval battles. However, during the night when aircraft could not fly and in bad weather, cruisers ans destroyers fought fiercely with their guns and torpedoes. The Solomon Naval Night Battle game recreates the surface battles between the Japanese and...
(From the Simulation Workshop site) Designed by Markus Stumptner, Solomon Sea simulates the World War II carrier battles for control of the sea lanes around the Solomon Islands, from May to November 1942. One player commands the Allied (US and Australian) forces and the other the Japanese. Victory is obtained by destroying the opposing fleets, landing...
W101 Solomons Campaign is a solitaire game covering the campaign in the Solomons in 1942-43, during and after Guadalcanal. The player controls US forces, while the game system controls the Japanese via random actions. Ground units on both sides are regiments and battalions, air units are wings or squadrons, and naval units are individual ships in the case...
Historical simulation of the Air-Sea-Land campaign waged on and around Guadalcanal in 1942. Game begins with US invasion and portrays the subsequent Japanese attempts to retake this strategic area and the American efforts to hold it. Each Turn simulates a week of real time, during which players deploy, have combat and attempt to achieve objectives. Has a...