Shortly after Poland was conquered in 1939, Hitler begin urging an immediate attack in the West. The original plans were uninspiring and his generals feared an attritional stalemate. Over the winter the Germans keep taking the measure of their opponents and hit upon a plan was that inspired, risky, and utterly decisive. Ironic of Hitler to assume his...
Die Seehunde is a solitaire nautical wargame set in the last months of World War 2. You, the player, will be in command of a two crew midget submarine Type XXVIIB called “Seehund” (Harbor Seal; plural “Seehunde, die”) or simply “Hund” (Hound) by its crews. Equipped with two G7e Torpedoes, the Seehund was designed as a short range commerce raider for...
MINIATURES RULES FOR NAVAL COMBAT DURING THE AGE OF THE BATTLESHIP SEEKRIEG 5 covers the entire 1880-1945 era in a single volume. SEEKRIEG 5 is naval warfare in the age of the battleship including surface warships, air operations, merchant vessels, and submarines. Contents: 118-page rulebook and 100 pages of data tables covering weather, torpedo, radar and...
Ready to play scenarios for naval wargames. Contains 15 different operations that are historically accurate and give a complete breakdown of the units involved. The operations are varied to include several types of actions as well as an umber of different sizes of operations. This set includes Pacific 1, CNO #3 and Pacific #2, CNO #5 which were previously...
This is a naval battle simulation between a German and an English fleet. Movement of the ships is determined depending of the ships class. A battleship for instance moves 3 spaces per turn whereas a light cruiser moves 4 spaces. The goal of the game is to destroy or cripple the enemy fleet. Hits are settled by rolling 3 dice and consulting a hit table. The...
This small wargame simulates in 14 turns the last German resistance before Berlin. Each turn represents 8 hours. Soviet units are Corps, German units are divisions. Each hexagon is 5 Km across. Components: just one sheet of paper. On one side are the rules, on the other side the map (which includes the turn record chart and the terrain types) and the...
Operational level wargame recreating the German rescue operation onto Kustrin (3/7/45) and the Soviet offensive against the Seelow Heights (4/16/45). 11x17" map, 264 counters (some of these are variant counters for Zaporozhye 1943), 12 pages of rules (translated fairly well into English). Each turn is 3 hours (day) or 4 hours (dusk, night, dawn), each hex...
Seelowe is a hypothetical wargame depicting Operation Sealion (in German: Seelöwe), the anticipated German invasion of the British Isles that would have followed a Luftwaffe victory in the Battle of Britain. The map shows central and southern England and the English Channel. Three invasion scenarios are re-created: The Navy Plan involving a landing on a...
The playing field is put into a plastic frame and placed on edge. Each player equips the field on his side with ships, which are inserted into the holes in the playing field. An opaque plastic sheet between the layers of the playing field makes it impossible to see the opposing ship positions. At the bottom of the playing field a "periscope" is hooked...
The dust of the maelstrom of war has settled. Berlin has fallen. The old organizations have passed into history, along with the world's battlefronts. Into the former capital of evil stream veterans—broken men—as well as a multitude of migrants fleeing the Red Plague. They arrive to find a void left behind by the old gangs. It is time to stake your claim...