MINIATURES RULES FOR NAVAL COMBAT DURING THE AGE OF THE BATTLESHIP SEEKRIEG 5 covers the entire 1880-1945 era in a single volume. SEEKRIEG 5 is naval warfare in the age of the battleship including surface warships, air operations, merchant vessels, and submarines. Contents: 118-page rulebook and 100 pages of data tables covering weather, torpedo, radar and...
Ready to play scenarios for naval wargames. Contains 15 different operations that are historically accurate and give a complete breakdown of the units involved. The operations are varied to include several types of actions as well as an umber of different sizes of operations. This set includes Pacific 1, CNO #3 and Pacific #2, CNO #5 which were previously...
This is a naval battle simulation between a German and an English fleet. Movement of the ships is determined depending of the ships class. A battleship for instance moves 3 spaces per turn whereas a light cruiser moves 4 spaces. The goal of the game is to destroy or cripple the enemy fleet. Hits are settled by rolling 3 dice and consulting a hit table. The...
This small wargame simulates in 14 turns the last German resistance before Berlin. Each turn represents 8 hours. Soviet units are Corps, German units are divisions. Each hexagon is 5 Km across. Components: just one sheet of paper. On one side are the rules, on the other side the map (which includes the turn record chart and the terrain types) and the...
Operational level wargame recreating the German rescue operation onto Kustrin (3/7/45) and the Soviet offensive against the Seelow Heights (4/16/45). 11x17" map, 264 counters (some of these are variant counters for Zaporozhye 1943), 12 pages of rules (translated fairly well into English). Each turn is 3 hours (day) or 4 hours (dusk, night, dawn), each hex...
Seelowe is a hypothetical wargame depicting Operation Sealion (in German: Seelöwe), the anticipated German invasion of the British Isles that would have followed a Luftwaffe victory in the Battle of Britain. The map shows central and southern England and the English Channel. Three invasion scenarios are re-created: The Navy Plan involving a landing on a...
The playing field is put into a plastic frame and placed on edge. Each player equips the field on his side with ships, which are inserted into the holes in the playing field. An opaque plastic sheet between the layers of the playing field makes it impossible to see the opposing ship positions. At the bottom of the playing field a "periscope" is hooked...
From the publisher's website: MOTOYAMA AIRFIELD #2, Iwo Jima, 27 February 1945: The Marines of Colonel Kenyon’s 9th Marine Regiment had a rough time during their first day in the line, 26 February. They had made two determined assaults on ‘Hill Peter’, to no avail. After reorganizing during the night, the 9th Marines were ready for another push to the top...
Two to four players card game for Naval Arms Race prior World War Two. Mostly card represent hull, gun, engine or other equipment based on used or planed battleships in World War Two. The game divided to two stages. In the first stage, players design new battleships by combine of parts cards. In the second stage, the winner of design competition is fight...