A miniatures game which uses 1/300 scale aircraft to portray air combat from 1930 to 1945. 48 page rulebook. "Take to the air in the dark days of the Battle of Britain or try to defend the Fatherland against the USAF. This game is for 1/300 scale aircraft and uses a simple movement system which takes account of the turning and climbing abilities of the...
From the website: Scramble for Britain is part of the Wings at War series of wargames rules from Tumbling Dice. Scramble is designed for recreating World War II air combat using Tumbling Dice's 1/600th scale aircraft models. The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set...
"Scratch One Flat Top!" is an Operational/Tactical level wargame which recreate the Battle of the Coral Sea. Warned by MAGIC of a Japanese plan to land at Port Moresby, Admiral Nimitz sends two precious U.S. fleet carriers and an assortment of escorts to put an end to the long series of Allied disasters and to put a stop to the Japanese juggernaut. Game is...
Scream, Aim, Fire Pacific! is a solo tactical game of squad-level combat set in the pacific theatre of WWII. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action...
Scream Aim Fire is a set of miniatures wargame rules for the Second World War. Before play, a deck is created with a card for each vehicle or squad of infantry. In each turn, cards are drawn, one at a time, to determine which unit attempts to activate next. A unit that fails to active has to take a shock and awe test to avoid being eliminated! A unit that...
"Scream, Aim, Fire!" is a World War II solitaire tactical wargame of squad-level combat in the immediate aftermath of D-Day. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A...
Screaming Eagles in Holland: The 101st Airborne Division's Defense of Hell's Highway, 22-23 September, 1944, covers the intense fighting from 22-23 September during Operation Market-Garden in and near Veghel, Holland by the American 101st Airborne Division. The 101st has battled their way to the small Dutch village of Veghel. All they need do now is await...
"Abstract WWII Naval Strategy Game." The pieces represent seven types of ships: PT Boat, Submarine, Destroyer, Frigate, Cruiser, Battleship, and Carrier. Each unit is individually rated for hits, movement, range, damage, and number of attacks. "Use an 8 x 8 or larger square or hex map. All ships can move and shoot vertical and horizontal but not diagonal....
What's Sea Knights? "In the beginning was Naval War, and the AH sought that was a good game.Then was Victory in the Pacific and players were happy.Players tried to link together the games but realized that the rules were different ...And was crying and gnashing of teeth.Then, come Victory at Sea (I and II) and the Light was!" Why SK? VaS was realized to...