Safe Zone is an exciting new WWII themed board game for 2 players. Guide your tank across the treacherous minefield set up for you by your opponent. Your goal is to reach the safe zone, while gathering points along the way; but be careful! There is more than points buried in you path! One wrong move, and you'll hit a mine, forcing you back to the...
Sahipkıran is a fast and easy-to-learn, mini-agnostic tabletop wargame which you can use your miniature figures to fight battles with. It helps you create your own stories and reenact thrilling battles on the tabletop. Two Ages of War, One Ruleset, Sahipkıran allows you to play two different eras with a single, core rule set: Sahipkıran: Sword & Shield:...
Immerse yourself in the world of Battle for Saint-Lô, an immersive game where history meets strategy. Battle for Saint-Lô invites you to relive the intensity of the fighting in the summer of 1944, at the heart of one of the decisive battles of the Normandy campaign. The Allied forces face the German army in a confrontation where every move, every decision...
Island War is a "Quadrigame" containing four separate battles: Bloody Ridge - Guadalcanal, Sept 1942 (designed by Kevin Zucker) Saipan - June 1944 (Kip Allen) Leyte - October 1944 (Jay Nelson) Okinawa - April 1945 (Larry Pinsky). Each game is played on its own map. Counter density is fairly low and each map is folio sized. Includes Standard rules common to...
Saipan is a solitaire wargame about the US invasion during June-July, 1944 of the Japanese held island of the same name. Uses the rules system based on that featured in Red Beach One (Tarawa) published in S&T 142. Published in Strategy & Tactics magazine #162, along with Clontarf. Game Scale: Turn: 24-48 hours Map: 900 meters Unit:...
Saipan was a critical objective in the US Navy's "island hopping" campaign in the Pacific; its two airfields were suitable for heavy bombers. Hence three US divisions were scheduled to invade Saipan on 15 June 1944, supported by nearly two-dozen battleships that had begun a bombardment two days before. More than 30,000 fanatic Japanese were entrenched on...
Description from the publisher: The decision to invade The Marianas (of which Saipan is a part) was not an easy one. General MacArthur still favored the more westerly route through the Philippines and had support amongst the Joint Chiefs of Staff. It took several conferences and nearly a year before the decision was made. There were several reasons that...
Saipan & Tinian, Island War Series - Volume I by Michael Taylor Saipan is a simulation of the American invasion and capture of Saipan in the summer of 1944. Part of Admiral Nimitz's Operation Granite II, the seizure of the Marianas was divided into two parts, the Northern Troops Landing Force (NTLF) and the Southern Troops Landing Force (STLF). Saipan and...
This game concerns one of the last battles of World War 2. The invasion of the Southern Sakhalin and the Kuriles by the Soviet Union. This was done in conjunction with the invasion of Japanese held Manchuria and Korea in the wake of the atom bombing of Hiroshima and Nagasaki. The Soviets surprisingly had a hard time in taking the Sakhalins and the Kuriles...
Salamaua '42 is a solitaire simulation of the Australian commando raid of 29 June 1942 on the north coast of New Guinea. The Australians must cause as much damage to the Japanese defenders while minimising their own casualties. The action is regulated by a series of tables and the level of success is determined by the amount of risk the commandos are...
A game of the World War Two amphibious invasion of Italy September 8/9, 1943. Map sheet is black and white showing the part of Italy surrounding the Gulf of Salerno where the Allied Armies invaded the night of 8/9 September 1943. Games uses zones of control and has 119 yellow (Allies) and 119 red (German, Italians) die cut unit counters. Total counters...