Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved. Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified...
Patrol Torpedo Patrol Torpedo is a game representing tactical naval combat between coastal forces during World War II. The player assumes the role of motor torpedo or gun boat skippers and their opponents, up to and including destroyers and other small escort craft. Game Scale and Conventions The game is designed to be played using miniature figures and...
Patrol: WWII is a fast playing man-to-man skirmish system that recreates squad patrols in any theatre of the Second World War with as little as ten miniatures per side and a 4'x4' play area. Individual games last from 15 minutes to 1 hour allowing for multiple exciting games in an evening's play. Patrol takes you beyond line ‘em up and shoot ‘em down...
Patton Goes to War is a two-player operational level simulation of the World War II American offensive in southern Tunisia led by Gen. George S. Patton, which took place between March 16th and April 3rd 1943. It was first published in Strategy & Tactics magazine #112. The game includes a mapsheet, 14 pages of rules, 200 counters representing U.S. and Axis...
Patton in Tunisia is a block-style game for 2-6 players inspired by the Columbia Games title Rommel in the Desert. Patton in Tunisia features a two-front campaign in which weather, supply, and terrain are major factors. The multi-national aspects of this campaign are challenging for both sides, and the multi-player rules streamline play amongst teammates....
Super fast and simple, conventional point-to-point game about Patton's historically failed attempt to grab logistically strategic Breton ports and liberating Brittany. (Simpler, sleeker system than Postcard Brittany but retaining the essential gameplay objectives.) German units, roadblocks, and blanks begin game hidden - to stay so in a 2-player game until...
A relatively simple 12-turn point-to-point (sudden death) campaign game about General George Patton's attempt to fight through France's Lorraine and break through the fortified Siegfried Line behind the Saar River before Winter 1944. If his player scores big successes at the start, his fuel may *not* be diverted to Field Marshal Montgomery's (over-, it...
Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S. Third Army's November 1944 offensive in the Lorraine area of France. Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns). The Series: Victory in the West Game System (SPI) started as a series of...
This is a solitaire game involving tank command-- that is you control a Sherman tank (17 variations) and command a crew assigned to the 4th Armored Division as you move out of the "Cobra Breakout" following the Normandy invasion. You and your tank move into a new territory and deal with German defenses situated in northern France and, as the campaign game...
Patton's Finest: The Battle of Arracourt, is a simulation of the armored clash between the U.S. Third Army's 4th Armored Division and counterattacking German forces led by the 111th and 113th Panzer Brigades near the town of Arracourt, Lorraine, France, between 18–29 September 1944. This battle is included in High Flying Dice game "A Test of Mettle" which...
Patton’s First Victory is an all-new echelon of wargame, providing a simple, yet accurate, simulation of World War II’s Tunisian campaign and featuring a mere four pages of rules that elegantly recreate the battles fought between Allied and Axis forces. In addition to its simplicity, Patton’s First Victory is marvelously accurate, featuring the full order...
A primarily 2-player hex and counter game about Patton's September-December 1944 attempt to blast through the French Lorraine and get across the Siegfriend Line. The possibility of Patton not having his supplies cut in October and getting the go-ahead to continue his September advance is a 33% playing option. (Battalion to) regiment to division level....