Translates roughly to "hiding game" or "off the grid game": during WW-2 in the Netherlands, people who ran the risk of being deported to Germany regularly went in hiding. Anne Frank obviously being the most well known example. Not just Jews, also men in the prime of their age, eligible for draft to work basically as slaves in the German factories. For...
One Bullet, One German covers the Polish uprising in Warsaw and the military operations in the immediately envi-rons east of the city in August, 1944. It was critical time for the German: not only was there the Warsaw Uprising to con-tend with, but a few miles east of the city, the German panzers were reeling back from a massive Red onslaught. The only...
One Day Campaigns is a system to allow gamers to play an entire WW2 or Modern campaign in a single day using a system of multiple game tables. Besides the campaign system presented here, there are sets of fast play tactical rules for both the WW2 and Modern periods to enable large battles to be fought quickly that will keep the campaign moving along. There...
One Helluva Fight: The Battle of Medjez-el-Bab, December 6-10, 1942. One Helluva Fight is a low to moderate complexity wargame on the Battle of Medjez-el-Bab, fought in northern Tunisia. The Allied landings in Morocco and Algeria ushered in the collapse of the Vichy government in France, and a dramatic strategic shift in the war in Northern Africa. With...
A sequel to "One-hour Wargames" from the same publisher. Uses two 54-card decks as randomizer. Part I Early Days of Firearms Chapter 1 The Core Rules Chapter 2 The Age of the Musket Chapter 3 The Rifle Age Part II The Twentieth Century Chapter 4 Wars Within Peace Chapter 5 World War II Chapter 6 The Cold War Part III Extending the Game Chapter 7 Pulp...
From the introduction: One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all....
One Hour World War II is intended to be what it says on the box – the whole Second World War crammed into an hour of play time. It is a strategic level game for 2 to 5 players. Featuring a series of Actions and Responses from 2 to 5 players stay engaged with little or no down time. Anyone who is a fan of Axis & Allies or Twilight Struggle or similar...
One Minute Bulge is an Operational level wargame depicting the Ardennes Campaign that began on December 16, 1944. This is a solitaire challenge with the player representing a group of high-ranking German military commanders like von Rundstedt, Model, Dietrich, and von Manteuffel. The player must strive to achieve a decisive victory by capturing Antwerp...
One Night in Taranto (makes a bald man humble) is a solitaire game on the attack of the Swordfish of the Royal Navy against the Italian Fleet in the port of Taranto, 11th November 1940. It resulted in serious damages to the ships, without much losses for the British planes. It was a great and bold success. This game is a simple (4 pages of rules)...
One-Page Bulge is an Operational level board-wargame created by Steve Jackson as an attempt to produce a workable simulation of the World War II "Battle of the Bulge" with only an A4 side of rules. The game comes in the micro-game format (basically a plastic box approx 10cm x 20cm x 1cm), with a single sheet of glossy paper about A3, including the map and...
In this thrilling tabletop experience, players will take command of powerful fleets representing iconic nations—Germany, the USA, Great Britain, or Japan—during a pivotal era of naval warfare. Embark on an exciting journey of naval warfare and strategic dominance-it’s a test of wits, tactics, and creativity as you command your fleet and outmaneuver your...
An intense game where players wage war over five arenas of war: land, sea, air, politics and espionage. Arenas are won by creating the strongest combinations of numbers, and completing each arena also unlocks a special power with a limited number of uses. The powers get exhausted as they're crossed off, incentivizing players to claim them before their...