When Japan invaded the Philippines in 1941, the fall of Bataan and Corregidor marked the beginning of a brutal occupation. But across the islands, resistance was never crushed—it only grew stronger. In Leyte, one of the most formidable guerrilla leaders was Captain Nieves Fernandez, a schoolteacher turned warrior, leading her band of freedom fighters in a...
NUTS Weird War NUTS Weird War! is a complete set of tabletop rules for Weird War Two gaming based on the NUTS rules. This is a standalone book designed with Solo play in mind (and supports Co-op and Head to Head) for any type of Weirdness you want to. Face hordes of zombies and eldritch horrors in your combat mech –cast spells, duke it out with super...
This is the national program from London. At the end of this news, please stand by for very important announcement...these are the day's main events. Germany has invaded Poland, and has bombed many towns. General mobilization has been ordered in Britain and in France...orders completing the mobilization of the Navy, the Army and the Air force were signed...
Review Statement: PaperWars issue #50, reviewer Pat Collins, Page 35 - "If I had to provide an executive summary of this review it'd be: Buy this game; you get a lot for your $39. You can't really consider yourself a serious naval gamer without it." NWS: Naval Warfare - World War 2 is a NWS Team designed next generation comprehensive naval wargame covering...
NWS: Nights of Fury - Guadalcanal Naval Battles is the first in a series of high intensity naval combat naval wargames that will offer realism and detail yet have streamlined and hard hitting game play for 2 players or solitaire play. Full color cards with highly detailed ship graphics for easy and quick recognition. Full color and detailed marker cards...
An operational scale game of combat between the Allies and Italians in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion scale units on a 34x22" map. Published in The Wargamer Magazine number 41. This was one of a series of seven games that all use a common system. The System was called "Battles for North Africa"....
In 'O' Group each player fields a battalion of troops under the command of the Battalion HQ. The battalion consists of a number of infantry companies, normally three, and will usually be supported by heavy weapons, guns and, of course, AFVs. This is a typical club-night sized game, although the rules easily and simply allow multiple players to field...
"A.O.I. (Africa Oriental Italiana)" is a wargame about the fighting in Italian East Africa in 1940-1. It has a jigsaw map (approximately 20"x20") depicting Ethiopia and the surrounding area (Somalia, Yemen, and at least parts of Kenya and Sudan). The scale is 80 km per hex. There are 12 one-month turns. Victory in the game is based on control of key...