"Mustangs and Messerschmitts" is a Tactical level miniatures wargame game designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single fighter aircraft (or, sometimes, a small bomber formation). These aircraft are represented using 1/72nd scale models (or 1/700 scale models for the...
Vae Victis issue 54. One of Vae Victis's more ambitious efforts, this game requires an extra page of counters and an extra map to cover the southern Caucasus. This issue also includes counters and a scenario for "Lock 'n' Load," covering the French experience in Vietnam in the early 1950s, as well as new Japanese counters and map overlays for Champs de...
Die Nacht der Wehrmacht 1935 is a game of the factional strife in the Wehrmacht, the unified armed forces of Nazi Germany from 1935 to 1946. Each player produces troops, performs office hunting by getting "general" cards, commands armed forces in the battle driven by "event" cards and sometimes carries out a coup. If the coup succeeds or WWII ends, the...
Die Nacht der Wehrmacht 2: The Conqueror of the Orient 1937 is a game of the factional strife in the Army and the Navy of Imperial Japan. Each player produces troops, performs office hunting by getting "general" cards, commands armed forces in the battle driven by "event" cards and sometimes carries out a coup. If the coup succeeds or WWII ends, the game...
Nanjing! Nanjing!: Defense of Guanghua Gate is a postcard wargame about Battle of Nanjing during Dec.7 to 12 in 1937. Nanjing! Nanjing! uses the same rotated action point system in "800 Heroes". Every unit represents one infantry battalion/regiment or one anti-tank artillery company. Players spend action point to move, attack, or retreat by rotating the...
Narrow Seas is a fast playing set of coastal forces naval rules designed for use with models from 1/300 to 1/1200. Book keeping is minimal, with speed and damage recorded for each vessel on a card through a series of Levels rather than keeping track of damage points and exact speeds. As well as rules for gunnery, torpedo and depth charge attacks there are...
Narvik is an Operational level board-wargame of the historical events surrounding the German invasion of Norway in the spring of 1940. Narvik is actually two games in one. The historical game faithfully recreates the situation and explores the alternatives open to the opposing field commanders. On the Strategic level, Narvik may be combined with the other...
The Northern Theatre of Operations 1939-40 is an effort to expand the existing EUROPA games both in scale and scope; in scale by making game components and time frames EUROPA standard, in scope by adding an extensive naval module to the rules set, by starting the game at an earlier date, and by expanding the theatre of operations to the entire Scandinavian...
"Narvik 1940" is a wargame for two players that simulates the tactical combats around Narvik in May and June 1940 between the French (Mountain troops*, ski scouts and legionaries) and the Germans (mountain infantry, sailors from sunken destroyers, and paratroopers). The rule is an evolution of the system En Pointe Toujours (At the Cutting Edge). Several...
Narvik 1940 is a two-player wargame of low to intermediate complexity that simulates the battles around Narvik, Norway in 1940. To control complexity and present an overall force commander’s view of the battle, the game uses a tactically scaled map and units of maneuver coupled with an operationally scaled turn length. The Allied player is normally on the...
"2-5 player card game with WWII theme." The players represent the Axis (Germany, Japan) and Allied (Britain, Russia, America) forces. Each nation has a custom deck of cards, which represent various sea, land, and air units used by the nation. The cards are divided into four categories: Action, Leader, Permanent, and Modifier. Leader Cards and Permanent...