Synopsis from the book: "They are only models and the sea may be any surface which is conveniently at hand, but when the grey warships slip out of port at the start of a game they become something different. They are German cruisers heading for the Atlantic to prey upon enemy shipping; they are the battleships, carriers and escorts of Force H leaving...
From the Back of the Book: "From the very beginnings of maritime conflict to the present day, Naval Wargaming provides the historical background on the ships, their weapons and their tactics. In addition, wargaming rules for each period are provided which can be used straight from the book or modified to suit individual requirements." Contains chapters on:...
This game is designed for 1:4800, 1:2400, or 1:1200 scale naval miniatures. 1:250 scale aircraft can conveniently be used with the smaller scale naval miniatures. Two twenty sided dice will be needed for play, in addition to the appropriate miniatures. These rules follow the SeaTac game system developed for modern naval combat. These rules, like all our...
From the Rulebook: NAVY is a fantastic and all absorbing pastime in air - naval strategy in which aircraft carriers, cruisers, frigates, submarines, tenders and fighter planes - a total of thirty perfectly detailed models - engage in combat (on a sparkling blue sea plan, criss-crossed by meridians, parallels and clearcut coastlines) to conquer islands...
Navy Bobs is an Australian wartime game of skill where players use either a wooden cue or a cardboard chute to roll a marble down a playing board which consists of a long channel and warships on either side. The ships have wooden pegs for masts. If the marble stops opposite a mast on an enemy ship the mast is removed. The winner is the player who removes...
Nazi Hunter is a solo/cooperative game in which player(s) must hunt down and apprehend Nazi war criminals who escaped to South America after World War 2. Player(s) train 2 Nazi Hunters (character creation is one of the game's core mechanics) then deploy those 2 Nazi Hunters to South America (the game board) to catch the escaped Nazi war criminals...
This is a set of rules with scenario instructions and background material to create a story set in London during WW2. Players take on the role of characters involved in a net of wartime espionage, and attempt to fulfill specific goals assigned to their characters by the scenario. Based on the premises of the situation, players discuss possible ways to...
(from the introduction:) The Med is a simulation of the campaign in the Eastern Mediterranean during the years between 1940 and 1943. It is a complex simulation of the same order as FITE/SE. But with experience, an extensive Europa library and this package, you can simulate the strategic alternatives open to the Italian Commando Supremo from the entry of...
Hitler Turns South is an effort to link several Europa games into a single Campaign encompassing the entire Mediterranean Theater of Operations of World War II. In this instance, the Campaign is based on the hypothesis that the Axis powers have turned their attention in 1941 not to invading the Soviet Union, but to securing their southern flank and...
From the designer: "Nemesis: The spirit of divine retribution against those who succumb to hubris" While Burma was the backwater of WW2, it contained several of the most colorful characters of the war. The background was such that... General Stilwell, who despised both British and Chinese (and the current American, except Marshall) leadership, wanted to...