"The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 20 minutes. Units are groups of aircraft. Hex size represents 20 miles. The board covers Central Europe including Germany, Austria and Czechoslovakia and sections of Poland, The Netherlands, and...
What if Word War II hadn't ended in 1945…? What if Allied Air Superiority was challenged by new Luftwaffe secret weapons…? What if the Manhattan Project had been delayed…? The historical end of the Third Reich occurred in May 1945, before the Luftwaffe could bring its advanced rocket and jet aircraft into full combat service. For over 50 years, historians...
Luftsturm is a supplement for Luftwaffe 1946 (required to use it) and comprises 40 pages, plus 4 pull-out card sheets of extra aircraft stats. Roughly half of the book is background, outlining the structure of the Luftsturm and the tactics planned for the various "what if" aircraft featured, while the other half is additional rules, and 10 scenarios that...
Amerika Bomber is the second supplement to the Luftwaffe 1946: Fight for the Skies game. "The Americans think they are safe behind their oceans. They think they can rain fire and destruction upon our people with impunity. It is time for them to reap what they have sown. This wonder weapon, forged by the fearless workers of the Reich, will teach the...
Second Ediiton Notes With the end of the 2nd. world war, the world enters a new political configuration headed by two great blocs: the United States and the Soviet Union. Despite the climate of hope in the division of defeated Germany, a series of suspicions begin to emerge among the old allies. The Russians with control of so-called Eastern Europe awoke...
(from the Decision Games web site:) Luftwaffe is an update of the classic Avalon Hill game covering the US strategic bombing campaign over Europe in World War II. As the US commander, your mission is to eliminate key German industrial complexes. You select the targets, direct the bombers, and plan a strategy intended to keep the Luftwaffe off-balance. As...
Objective: be the first reaching target space (150) with a matching die roll - moving by turns - basically a 'snake and ladders' approach with a few specialities: - very large board - war game theme - belittlement of aerial war - according instructions 'suitable for the very young ones' which should give this game a special place.. should had been...
The Luzon Campaign, 1945 is a wargame, purpose-designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. You, as the single player, actively commands the invading US forces, while the rules direct you in the deployment of the defending Japanese. You win or lose via the seizure of (or failure to seize)...
2024 Charles Roberts Award Nominee for Best Operational Game. Luzon: Race for Bataan covers the mobile campaign during the Japanese invasion of the Philippines, from December 22, 1941, when the main Japanese forces landed in Lingayen Gulf, to January 7, 1942, when the U.S.-Philippine Army completed its retreat to the Bataan Peninsula. New designer Matsuura...
MacArthur's defeat is a simulation of the Japanese invasion of the Philippines from December 1941 to May 1942. Designed for two player but easily played solo, the game covers land and air operations, abstracting naval operations. Units are primarily regiments with some battalions. Artillery battalions are represented in a semi-abstract manner. Air units...
This game simulates the October 20, 1944 to February 3, 1945 U.S. Sixth Army campaign to secure the Philippine Island of Leyte. The game includes 5 scenarios allowing players to simulate all or part of the campaign. Players are placed in the positions of the American and Japanese commanders. (10 pages of rules and a few pages of scenarios.) Contents :...