Iskra is a World War II Operational level board-wargame set in the Russian Front in 1943. After numerous attacks on the German bottleneck at Ladoga, desperatly trying to close the gap between the Volkhov Front and the Leningrad Front, Soviet muster for a new assault. Confident after the great victories at Stalingrad and Velikye-Luki, Soviet, once and for...
Island Assault: Toy Soldier Game About Hitting The Beach on a Pacific Atoll. Introduction to the rules: "This game is a simple simulation representing the problems of planning and executing an amphibious assault of Japanese-held island in the Pacific." "The game is intended for use with 1/300 scale models." "Ground scale is 1"=100 metres." "Figure scale is...
Island Invasion is a simple game about the American invasion of Guam in World War II (the rules do not give the name of the island, but it is clearly Guam from the map, not to mention the publisher had an office there). The American player starts with 6 landing craft approaching the island, and must land them in the face of artillery and pillbox fire from...
Island of Death focuses on the hypothetical invasion of Malta by Axis forces during the Second World War. Players control German, Italian and Commonwealth forces on a 22"x17" map covering the entire island. The system used is adapted from earlier Avalanche releases (Red Steel, Red Parachutes, and Alamein). The game includes a small introductory scenario...
From the Avalanche Press website: Sitting astride the Mediterranean sea lanes, Malta stood in the way of Axis dreams of world dominion. To conquer North Africa, Italian and German troops would have to take the island. To hold on in Africa and turn back the rising tide of evil, the British-Maltese garrison would have to hold out against overwhelming odds....
In our game Island of Death, we studied Axis plans to invade the British-held island of Malta in 1942 by a combined airborne and amphibious attack. In the expansion book Fortress Malta we went into even more depth on those plans, and also looked at a number of alternatives including a daring 1940 plan for an Italian invasion and a German airborne attack in...
Island War is a game of skirmishes in the Pacific Theater of the Second World War. You control Squads of Japanese and Americans, machine guns, flamethrowers, and Leaders as you fight battle on Iwo Jima, and other islands. Each Island War hex represents 25-40 meters of terrain, and the turns depict from a few seconds to several minutes of action. The...
Those who have subscribed for or buy the Against The Odds (ATO) Annual 2020, published in 2023, DIRECT from Against The Odds (ATO) magazine, will receive a small expansion kit with mounted counters for both the solo games inside our "Islands of the Damned: Wake Island and Peleliu" issue (ATO #43). The expansion kit is named "A Return to the Islands of the...
Campaign level wargame for Early half of World War 2 Pacific Theater. The game map covers from Ceylon to Hawaii. The game not include Chinese front. Each unit represent one capital ship or one battle ship and its escorts, land aircraft or land unit. Players control either Japanese Navy or Allied Navy. Players manage movement and combat. Japanese player...
It Never Snows is a Standard Combat Series (SCS) game covering the pivotal Market Garden offensive in September, 1944. Using a system based on the well-received SCS Game Bastogne, It Never Snows covers the landings and ground offensive endeavoring to link up with them at 600m per hex with units generally companies. Each turn is half a day making for a 17...
"Italia", as a Campaign wargame, can last from July 1943 until May 1945. The game has three game rule level components – Fundamental, Basic, and Advanced with additional optional rules for Basic and Advanced levels. There are several scenarios starting with operation "Husky," the invasion of Sicily. Other scenarios are: "Avalanche," the invasion of the...
"Italia '44" is a two player wargame simulation (solitaire play is also possible, but without a specific integrated Solitaire rules system) of the Italian Campaign from the Anzio landing to the first assaults against the Gothic Line (January-October 1944). 90 counters, division-brigade scale, 20 km/hex. The map shows central Italy, from the Berhardt Line...