This is a new game in the Advanced Tobruk: Tank Battles in North Africa 1940-43 System (ATS) that allows gamers to recreate squad-level action in World War II. The Gothic Line was a German defensive front in Italy. From the publisher's website: A highly detailed rendition of this titanic struggle pitting combined-arms US Army forces against determined...
Gothic Line: The Campaign in Northern Italy – AUGUST TO OCTOBER, 1944 is a simulation of the battles in the Northern Apennines mountains fought to cross the Po River and end the war in Italy by Christmas 1944. This game simulates the campaign at the battalion/division level. Each combat strength point of Divisions/brigades/regiments are represented by...
In the pre-dawn darkness, Japan's Col. Goto launches a massive (by Japanese standards) armored attack against the US Marines on Saipan. All but one of his 44 tanks were wrecks by morning. Marines joked that Japan's T-97 tanks were nothing more than "kitchen sinks." Part of Against the Odds Magazine's Pocket Battle Games series, this postcard-sized game...
A relatively simple game covering the final days of the Third Reich, with the final race between Zhukov and Koniev to take the Reichstag. Russian units are Corps, German units are a mish-mash of battallions, brigades, and a few regiments. The map has two scales, an operational-scale covering the Elbe to the jump-off lines on the Oder, and a "grand...
Graf Spee is a World War II tactical naval game, pitting the German pocket battleship Graf Spee versus three Royal Navy cruisers off the coast of South America, December, 1939. Designed by Gary Graber. The game was initially released as a "Mini-Sim" game in Panzerschrek #13. The required the components to be photocopied and mounted prior to playing. It was...
In the wake of the Great War, a new arms race loomed. The United States and Japan each trusted in a strong navy to achieve future security and retain political influence. Within three years of the Treaty of Versailles, no less than twenty-five new battleships and battlecruisers had been ordered by the two powers, exactly equal to the number already in...
The cards are printed with representative battleships, aircraft carriers, cruisers, and destroyers of World War II. In the game, the first player to attack organizes an invasion fleet from a hand of five cards, while the second player organizes a defense fleet from a hand of seven cards. The first player to attack wins the game when he or she withstands...
From the publisher: Grand Fleets is a comprehensive miniatures game of dreadnought-era naval warfare. In addition to rules for everything from ships to aeroplanes, Zeppelins to submarines, the rulebook includes: Data cards for over 120 ships, plus guidelines for converting any ship of the period to game values; Eight scenarios encompassing conflicts from...
From the publisher's website: Grand Fleets is a tabletop game of naval warfare during the age of the battleship. From the ironclads of the late 1800s to the floating fortresses of World War II, players can take command of the ships that altered the course of history. In addition to the basic rules for surface actions between 1890 and 1950, Grand Fleets...
Bruce McFarlane's 8th miniatures guide-book covering large battles. The third in the Great Battles of World War Two Series. Each stand represents a company with maneuver elements being battalions. The scale and scope of the game allows multi-divisional actions simulating many days - not minutes. French, Dutch, Belgian and German 1940 History, Organization...
From the Bruce McFarlane's 4th miniatures guide-book covering large battles. Each stand represents a company with maneuver elements being battalions. The scale and scope of the game allows multi-divisional actions simulating weeks not minutes. There is no game out there like Great Battles of World War II. Canadian History, Organization, Weapons and...