G-Barbarossa consists of 250 pieces, a 58 x 82 cm map (printed in English) and 7 pages of rules (in Japanese). Hex scale is 40 km, turn length is a month and units are corps. Player numbers are from one to four and playing time is about six hours. G-Barbarossa covers the German offensive of 1941 and the Soviet counter attack of Winter 1941-1942. Soviet...
World War II land combat with military miniatures. "World War II - The Way It Really Was!" G.I. Commander was designed primarily for use with microscale (1:285/1:300) models, but with the minor modifications indicated in the rules, it can be used with HO scale equipment. It can even be used with board game equipment. The heart of the game lies in the data...
A card game for 2 to 6 players, in which the object is to get rid of your hand by playing one card per turn. The cards all portray different G.I. Joe characters, and are either numbered or marked with a star. Players try to match the current face up discard by either picture or number. Players who cannot play must draw from the discard pile. Play stops...
Object of the game is to score most points by winning Plan of Attack cards and avoiding Cobra cards (enemies). Players must collect differnet combinations of cards according to Plan of Attack cards. f.e. 3 different soldiers, 3 different equipments etc. The game is over if all Plan of Attack cards are played. The player with the highest score wins the...
Rules for skirmish combat during the Second World War. Game Scale: 1 turn = 1 minute in terms of movement 1 figure = 1 vehicle or soldier (in general) 1 inch = 15 meters Opposing forces are divided into two to four tactical groups (units) either by the players or based on scenario rules. Units are activated one at a time during the random activation...
“Bad news from Mitch (US code name for Myitkyina). Now they say 800 Japs got into Charpate last night. And 200 crossed the river from the east. McCammon says situation is critical”. –Except from General Stilwell’s May 22nd personal log report about offensive to take Myitkyina. Galahad’s Ordeal portrays the Allied attack and siege of Myitkyina during WWII....
The Gallant Few is a very detailed simulation of tactical air combat in the Battle of Britain. It is a simplification of the designer's earlier game covering 1944 and later. There are several tactical scenarios and information on a campaign game. The game contained rules, aircraft data cards, charts, and uncut counters, all packaged in a cardboard binder....
This game was published with a license from the RAF benevolent fund and was published during WWII (exact date is unknown). The manual describes some aids used to facilitate pilot rescue. Players roll a die and move a downed pilot up a track. Once the pilot reaches a certain point on the track a spotter plane launches from the other end of the track. The...
A simple version of the classic fox & geese type of strategy game using counters. Creatively set in a world war two theme using commando parachutists attacking an enemy camp. Made by Chad Valley and looks to be early 1940s. The game is to see whether the three commandos (yellow counters) can defeat and outwit the 15 defenders (blue counters) by moving...
Courage is a squad based wartime strategy game where players vie for control of the battlefield using custom troops, secret orders, and subterfuge. Acting simultaneously, 2-8 players take on the role of Axis or Allied forces and engage in anything from small skirmishes to epic team battles. Courage emphasizes the use of tactics and troop management over...