As the war progressed, medals were awarded to gun crews who excelled in shooting down Allied aircraft. The "Skilled Gun Crew" marker represents an experienced flak crew. Skilled Gun Crew markers are awarded for scoring victory points against a bomber crew in a single hex (3VP for a Silver marker, 4VP for a Gold marker). These markers can be placed on a...
Includes 11 city crests and the following rules: 1. Set up as per the original "Duel" rules. When the British player selects the target and flight path, he then picks from the "Target City Markers" the city crest that represents the intended target. 2. The British player now selects four additional city crests from the "Target City Markers" for a total of...
This bag collects all of the small expansions released to date for Duel in the Dark. The bag contains one of each of the following expansions: 1 Duel in the Dark: British Searchlight 1 Duel in the Dark: British 3.7in QF Anti-Aircraft Gun 2 Duel in the Dark: Railroad Flak 1 Duel in the Dark: Skilled Gun Crew 1 Duel in the Dark: Acoustic Mirror 1 Duel in the...
This expansion for Duel in the Dark is set in 1944 and enhances the German forces by giving them longer range attack capability, as well as a Mosquito killer. The British receive an additional Mosquito. From the publisher's website: By late 1943, the fortunes of war had turned decidedly against Germany. Besieged and in retreat on all fronts and faced with...
This is an expansion for Duel in the Dark: Baby Blitz. It adds another asset counter for the Germans, the V1 launch bunker at St. Pol. From the card: V1 Bunker Wasserwerk 1 St. Pol The Wasserwerk (WW) marker protects a V1 from Mosquito interception. The marker is placed on the map when the other German fighters are placed on the game board - not secret...
From the designer of Duel in the Dark, comes tank battles on the Eastern Front. Russians vs Germans. As the German player, are you prepared to defend your section of the front against the endless Red hordes? Or, as the Soviet player, are you going to be able to break through the Fascist lines and continue the advance towards Berlin? "Duel of the Giants"...
"Duel in the Desert: Rommel's Campaign in North Africa" is a strategic/operational level wargame, first published in The Wargamer Magazine (#51), a double-blind simulation of Rommel's campaigns in North Africa during 1941 and 1942. Neither player can see the map or units of his opponent. The game begins with Rommel's breakout into Cyrenaica in 1941 and...
Duel in the North: The Leningrad Campaign, Jun-Sep 1941 simulates fighting between Soviet and German forces in the Leningrad region from 22 June to 27 Sep, 1941. This design covers the campaign of Germany's Army Group North, from the border to Leningrad, during the first year of the war in the east. This game uses the same rules system as Sedan: The...
Duel Moderne is a French set of miniature skirmish rules. The rules cover 6 time periods: colonial era, WWI, WWII, Viet-Nam war, present day, and sci-fi. The game scale is tactical (1 miniature represent 1 man or 1 vehicle, 1cm represent 1m and a turn represent 5 seconds) and uses simultaneous action resolution mechanics. There are rules for vehicles...