Description from the publisher: Following the combats around Turda in September 1944, Malinovsky receives the order from Stavka to attack in the direction of Budapest. To do this, he assembles a great force, albeit slightly weakened by previous combat: Pliev and Gorshkov’s mobile groups, 6th Armoured Guards Army and 53rd Army with a tank corps… on the...
Debrecen (possibly spelled Debrecan on early copies) is a game about the Soviet offensive into Hungary in October 1944. The game uses daily turns and a scale of two miles per hex. Units are battalions and companies. Double-impulse movement is used. In addition to the 16-page rulebook the game includes over 300 hand-mounted counters and four photocopied map...
Published in The Wargamer Magazine Vol.I, #23, this game covers the German operations called Fruelingswind & Morgenluft which led to the famous battle at Kasserine Pass in Tunisia in 1943. This game feature a rich variety of nationalities (US, British, French, German, and Italian) as well as unit types (motorcyle troops even!) played on a single map. Units...
Decision at Kasserine: Rommel's Last Chance, Designer Signature Edition, marks the return of a true wargaming classic by Vance von Borries first published in 1983, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier entry in the popular Series: Battles for North Africa (3W) series, this two-player...
This game covers the post-invasion period of the Normandy campaign, from June 25th to the first week of September 1944. 1 turn is 3 days, each hex is 8.5 miles (12 km), and most units are divisions (independent brigades, regiments and battalions are also included). One 22" x 34" map, 18 pages of rules, and 400 counters (two countersheets). Published in a...
International Game Series game from Multi-Man Publishing. It was removed from the MMP's pre-order list in July 2008. Scaled at mostly regimental level, 4 kilometers a hex and with 4 days per turn, Decision in Normandy covers the period from the D-Day landings until the successful breakout from Normandy in late July of 1944. Using a highly interactive game...
It contains 128 counters, a 51 x 72 cm map (printed in Japanese) and 7 pages of rules (in Japanese). Turn length is a half month and naval units are a ship and a squadron , army units are regiments. The map area is East New Guinea to New Hebrides. Player numbers are two and playing time is over two hours. The Decisive Battle Guadalcanal covers the battles...
Decisive Battle of the Combined Fleet is a tactical level surface naval battle wargame in WW2 Pacific theater. Players control either the fleet of Imperial Japanese Navy or United States Navy, and fight each other. Players manage ships' movement, gun and torpedo attack. The game includes three historical scenarios and one campaign scenario. All scenarios...
Based on WWII mechanics, Deep War is a fast paced strategic card game. The 2 players have to choose their faction, one Commander and than build their own armed forces. Every Commander has its own skills and values around which specific and focused strategies can be built. Each player must create their decks using 30 cards for the main deck and a certain...
Based on WWII mechanics, Deep War is a fast paced strategic card game. The 2 players have to choose their faction, one Commander and than build their own armed forces. Every Commander has its own skills and values around which specific and focused strategies can be built. Each player must create their decks using 30 cards for the main deck and a certain...
Deeper Darkness is an asymmetrical esoteric horror board game for two players. The game pits the combined might of a highly trained division of troopers against Nithodeus the unclean as he stalks his prey through the labyrinthine passages of an ancient Himalayan temple. Frightened, and facing humanity’s darkest imagination manifest, the troopers will be...