III Panzer Korps: this game is the Base Game for the AD Kempf Game Set. Scenarios for this game start on 4 July and through 13 July when they failed to meet up with the IISS Panzer Korps at Prokhorovka. Inside this base game is a larger amount of material than in past base games. The reason is that there are 4 full German Divisions involved and all in one...
Korps Raus is an expansion for Death Ride Kursk - III Panzer Korps. It includes the 3 German Infantry Divisions that helped to secure the III PzK right flank during the Kursk battles. This is a mostly infantry battle with a few units of StG that were supporting the korps. Your goal is to disrupt the Red Army forces in the area such that they cannot prevent...
This four day battle is one of the more gruesome fights in the Pacific Theater. This game showcases a unique landing system. While the fight to capture the island is not really 'in doubt', the Marines have a difficult time of wresting control of the place from the tough Japanese defenders. The main battle campaign starts with the Marines aboard their...
This enhancement provides Air, Maintenance, and Logistics elements to support the Commonwealth forces in the Normandy campaign. This enhancement provides the Commonwealth player with the entire II British Tactical Airforce. Additional maintenance recovery units, supply transport units, and supply units, all spell extra detail that players will appreciate....
The British 50th Infantry Division, landing to the west of the 3rd Canadian Infantry Division, made good gains on D-Day and looked like it would be able to advance on Bayeux on the 7th without problem. After consolidating for the night the British moved out smartly in the morning to the south along the road toward Bayeux. For the 2 days they would make...
The Canadian 3rd Infantry Division, landing to the west of the 3rd British Infantry Division, made good gains on D-Day and looked like it would be able to advance on Caen on the 7th without problem. After consolidating for the night the Candians moved out smartly in the morning to the south along the road to Carpiquet Airport to the west of the city of...
This game is the first of all the beach areas involved in the great adventure to liberate France. DRN-Omaha Beach is a spectacular game, at platoon and company level, of the landings by the 1st and 29th US Infantry Divisions and their supporting elements. This game details getting the troops ashore like no other game with landing craft and naval gunfire...
Death Ride Normandy series covers the entire Normandy campaign from 6 June 1944 up to Cobra. It will be as grand a game as Death Ride Kursk and have all the richness of that game series. This series will be broken down into many smaller games. The Base Game focuses on the operation at Point* du Hoc conducted by elements of the 2nd Ranger Battalion....
This game is based on the parachute and glider landings by the British 6th Airborne Division east of the Orne River. The British 6th Airborne Division has the mission of parachuting into the area east of the Orne River in order to hold the eastern flank of the entire invasion. Death Ride Normandy - Operation Tonga: Merville, Houlgate, Troarn, and Mezidon...
This game focuses on the British landing at Sword Beach by the British 3rd Infantry Division. The British 3rd Infantry Division, along with Royal Marine and Commando's, assault the continent at Sword Beach. One of the most important beaches in the entire operation due to its location nearest to the city of Caen. The city was an important objective to...
Death Ride of the Panzers - The German Attack on the Southern Shoulder of the Kursk Salient Death Ride of the Panzers is a board game simulating the operations conducted by 4th Panzer Army and Army Detachment Kempf as part of Operation Citadel these formations were to form the southern pincer of the German assault. Operation Citadel was an attempt by the...
"Death Struggle: Barbarossa 1941" is a Brigade to Division to Corps/Army level wargame with many pieces but incentive to create the (much fewer) higher level units to speed gameplay. 24 miles per hex - 30 hexes from Warsaw to Moscow. 15 half-month turns, IIJun41-IIJan42, enabling the Russian Winter counteroffensive. Includes a breakthrough/Blitzkrieg...