One of the games in Bandai Co., Ltd.'s Party Joy series of lighter boardgames (#64). This one is based off the videogame Commando. It is a simple roll-and-move type game, with symbols on the board indiciating what happens when you land on that spot. There are multiple choices on which direction to go, but not too much in the way of required thinking. There...
Commando Actions is a turn based hex and counter small unit level simulation of commando actions or raids during WWII. Hexes are 25 meters, elevation levels 150 feet, turns are 10 minutes and counter are 3-10 men teams or single tanks, guns, ships, buildings, etc. The game rules are divided into the basic game (book 1 of the rules) and optional/advanced...
Originally published as a mini-game in Panzerschreck Magazine #5. The game and map needed to be photocopied and mounted prior to play. Commando Raid on Rommel focuses on a British Special Forces attempt to kill Erwin Rommel during the war in the desert. Subsequently issued in a "Zip Edition" featuring color counters (plus 9 counters not in the original...
Commandos: Europe puts you in charge of a team of commandos operating in Europe (and North Africa) during WWII. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach...
Surface Action Imminent is the first module of Commit the Fleet, a planned series of modules to recreate naval battles of World War II. This module simulates surface naval actions from the smallest engagements to the largest fleet actions. Each ship is represented, a player can easily control a squadron of 4 capital ships. Time is somewhat variable...
“WWII Simulation of Combat between two infantry companies. One player represents the Americans, the other is the Germans. The Decks: The game uses 3 decks. Players share a common Tactics Deck. Each player has their own unique Squad Deck. Victory: The first player to destroy or rout 10 enemy squads or units wins. If after 2 turns, you ever have units at all...
20TH and 21ST Century Skirmish Wargame Rules These miniatures rules have the unique feature of, your side keeps going until you either fail at something, or the other side successfully interrupts your actions. From the designer notes: "The rules are designed to be used for World War Two, Korea, Vietnam and The Soviet-Afghan War. That does not mean that...
Company Leader is a company level based wargame, meaning that players are playing with company sized playing pieces. As a commanding officer you try to win the battlefield by scouting and destroying the enemy and by capturing urban areas. Company Leader is not meant as a simulation of statistics, but as a game in which you are challenged to take the right...
The ISU-152 is one of our favorite units out of all the Company of Heroes video games and will receive special treatment here. It is one of the only vehicles that can switch between a powerful armor-piercing round and an infantry-devastating high explosive shell. With ultra-long-range and heavy armor, its weakness is its lack of turret and slow turning...
The big boys of the armored divisions! Featuring the elite specialty vehicles and commanders that we could not fit into the Core Set. Featuring 2 unique vehicles for each nation faction. Includes the King Tiger, JagdPanther, IS-3 Heavy Tank, KV-2 Assault Tank, British Comet Tank, Sexton Motorized Artillery, US Pershing Heavy Tank and the US Sherman...