A set of simple, fast, & furious World War II combat rules with features like: Minefields, Weather, Commanders, Snipers, Engineers, Paratroopers, Commandos, National Abilities, Flamethrowers, Mortars, Artillery, Tanks, Aircraft and more. Multiple foot figures per base. Vehicles require no basing. D6 based system gameplay. IGOUGO turn sequence. Four...
World War II company and battalion level infantry and armour miniature wargame. Intended for micro scale gaming. Your basic infantry stand has four figures on it and each vehicle represents one tank or truck. The turn has several phases in it typical of the "old school" gaming of the early 80s. The rules include air power, engineering tasks and weather to...
Come out Fighting is a miniatures game rulebook about squads and tanks in World War Two. The introductory game presents nine step-by-step learning scenarios based on the real exploits of the 761st Armored, a pioneering African-American tank battalion. The advanced game offers comprehensive rules for all the major forces in the war, using 15mm figures and...
In Comet, a solitaire game from Brad Smith (That Others May Live), you help allied airmen who are shot down in World War II escape from occupied Europe. There were several escape lines — networks of safehouses, forgers, and civilian guides — but the most famous of these was the Comet Line, running from Belgium through France and Spain to British Gibraltar....
This is a game for two players (representing German and Allied forces) and is played out on the island of Crete, in the Eastern Mediterranean, in May 1941. German parachute and glider troops began an assault to seize control of three airfields along the North coast at 0600 on 20 May 1941; they were to be followed by airborne and seaborne reinforcements....
MetaHistory #3 - A set of naval miniatures rules. From the packaging: Command At Sea is a scale simulation of naval battles. Units are single ships. Each ship is defined by its guns, compartments and combat factors. You play by acting as commander of a ship or task group with a mission. You plat the moves, you fire the guns, you assess the damage. And it...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #1 was published in October 1994. Table of contents: Features Scenario: Beta Convoy ACSC Reading list History of Italian...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #2 was published in January 1995. Table of contents: Folloup Strike Packages Udbina Command at Sea Errata Haarpoon IV...